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1x1f Speaker
1x1f Speaker
The brick produces sound continuously.
Brick summary: Plays audio from a wide selection of music tracks and sound effects.
The supplementary
gate_docs.json calls this
“2x2f Speaker”. The primary inventory name
(1x1f Speaker) is shown here, matching the in-game UI.
Diagram
Ports drawn from the source data: inputs left, outputs right, config inside.
How it's used
Structural overview — derived from this gate's ports, not
from tested behavior. Takes 10 wire inputs: Audio Descriptor (any), Enabled (bool), Spatialization (bool), Focus Azimuth (float), Inner Radius (float), Max Distance (float), Non Focus Azimuth (float), Non Focus Volume Attenuation (float), Pitch Multiplier (float), Volume Multiplier (float). Produces no wire outputs.
Wire inputs
Wires you feed into the gate.
| Display name | Type | Tooltip |
|---|---|---|
| Audio Descriptor (AudioDescriptor) | any | The audio track to play on this brick. |
| Enabled (bEnabled) | bool | Whether the sound is enabled. |
| Spatialization (bSpatialization) | bool | Whether or not to spatialize the audio in the game world, panning accordingly as the player moves around. When disabled, it will play as a 2D sound. |
| Focus Azimuth (FocusAzimuth) | float | Sounds played from within this angle on the player's screen will be considered in focus, and played normally. |
| Inner Radius (InnerRadius) | float | The distance before the audio will begin to fade out. |
| Max Distance (MaxDistance) | float | The distance the audio can no longer be heard. |
| Non Focus Azimuth (NonFocusAzimuth) | float | Sounds above this angle on the player's screen will be considered out of focus, and will have the Unfocused Volume Multiplier applied to it. You can set this value lower than the Focus Angle to flip the effect. |
| Non Focus Volume Attenuation (NonFocusVolumeAttenuation) | float | When a sound is out of focus, it will have its volume multiplied by this value. |
| Pitch Multiplier (PitchMultiplier) | float | How much to multiply the default pitch of the audio being played. |
| Volume Multiplier (VolumeMultiplier) | float | How much to multiply the default volume of the audio being played. |
Wire outputs
Wires the gate produces.
No wire outputs.
Source details
- Brick asset
- B_1x1F_Speaker
- Component class
- Component_AudioEmitter
- Kind
- unknown
- Family
- —
- Half size
- 5 × 5 × 2