All gates

423 gates and components, alphabetical.

Jump to: #ABCDEFGHIJLMNOPQRSTUVWXZ

#

A

Abs Expression (pure) · Math - Rounding & Limits · 1 in / 1 out Acos Expression (pure) · Math - Trigonometry · 1 in / 1 out Acosh Expression (pure) · Math - Trigonometry · 1 in / 1 out Add Expression (pure) · Math · 2 in / 1 out Add Character Inventory Brick Exec gate · Inventory · 4 in / 1 out Add Character Inventory Entity Exec gate · Inventory · 3 in / 1 out Add Character Inventory Entry Exec gate · Inventory · 2 in / 1 out / 1 cfg Add Character Inventory Item Exec gate · Inventory · 3 in / 1 out Add Character Inventory Item (Advanced) Exec gate · Inventory · 10 in / 1 out / 1 cfg Add Component Exec gate · Bricks & Components · 2 in / 2 out / 1 cfg Add Location and Rotation to Entity Exec gate · Entity Movement · 4 in / 1 out Add Velocity to Entity Exec gate · Entity Movement · 4 in / 1 out Aerodynamic Surface Internal / physical · Uncategorized · 11 in / 0 out Aerodynamic Surface Internal / physical · Uncategorized · 11 in / 0 out AND Expression (pure) · Logic · 2 in / 1 out AND (Bitwise) Expression (pure) · Bitwise · 2 in / 1 out Angle Between Quaternions Expression (pure) · Math - Rotations · 2 in / 1 out Animated Pressure Plate Internal / physical · Interactive · 6 in / 3 out Append Array Exec gate · Arrays · 3 in / 1 out Append String Expression (pure) · Strings · 3 in / 1 out Array Maximum Exec gate · Arrays · 2 in / 3 out Array Minimum Exec gate · Arrays · 2 in / 3 out Array Variable Pseudo · Arrays · 0 in / 1 out / 1 cfg Asin Expression (pure) · Math - Trigonometry · 1 in / 1 out Asinh Expression (pure) · Math - Trigonometry · 1 in / 1 out Atan Expression (pure) · Math - Trigonometry · 1 in / 1 out Atan2 Expression (pure) · Math - Trigonometry · 2 in / 1 out Atanh Expression (pure) · Math - Trigonometry · 1 in / 1 out Attached Zone Internal / physical · Gameplay · 21 in / 3 out Audio Reference Unclassified · References · 0 in / 1 out / 1 cfg Average Array Exec gate · Arrays · 2 in / 3 out

B

C

D

E

F

G

Get Aim Exec gate · Players · 2 in / 3 out / 1 cfg Get Angular Velocity of Entity Exec gate · Entity Movement · 2 in / 2 out Get Array Element Exec gate · Arrays · 3 in / 3 out Get Array Length Exec gate · Arrays · 2 in / 2 out Get Brick Property Exec gate · Bricks & Components · 2 in / 2 out / 1 cfg Get Character Inventory Entry Exec gate · Inventory · 3 in / 4 out Get Component Exec gate · Bricks & Components · 2 in / 2 out / 1 cfg Get Component Property Exec gate · Bricks & Components · 2 in / 2 out / 2 cfg Get Current Inventory Slot Exec gate · Inventory · 2 in / 2 out Get Current Round Exec gate · Teams & Scores · 1 in / 2 out Get Entities In Zone Exec gate · Zones · 4 in / 1 out Get Entity Custom Property Exec gate · Entities · 3 in / 3 out Get Entity Tag Exec gate · Entities · 2 in / 2 out Get Entity Team Exec gate · World · 2 in / 2 out Get Environment Property Exec gate · World · 1 in / 2 out / 2 cfg Get Inputs Exec gate · Players · 2 in / 13 out Get Leaderboard Value Exec gate · Teams & Scores · 3 in / 2 out Get Linear Velocity of Entity Exec gate · Entity Movement · 2 in / 2 out Get Location and Rotation of Entity Exec gate · Entity Movement · 2 in / 3 out Get Location of Entity Exec gate · Entity Movement · 2 in / 2 out Get Map Element Exec gate · Maps · 3 in / 3 out Get Map Keys Exec gate · Maps · 4 in / 1 out Get Map Length Exec gate · Maps · 2 in / 2 out Get Map Values Exec gate · Maps · 3 in / 1 out Get Own Location and Rotation Exec gate · Entity Movement · 1 in / 3 out Get Pickup for Item Expression (pure) · References · 1 in / 1 out Get Player (Persistent) Exec gate · Players · 2 in / 2 out Get Player (Temporary) Exec gate · Players · 2 in / 2 out Get Player Ammo Exec gate · Health & Ammo · 3 in / 2 out Get Player Damage Exec gate · Health & Ammo · 2 in / 3 out Get Player Team Exec gate · Teams & Scores · 2 in / 2 out Get Players In Zone Exec gate · Zones · 4 in / 1 out Get Rotation of Entity Exec gate · Entity Movement · 2 in / 2 out Get Speed of Entity Exec gate · Entity Movement · 2 in / 2 out Get String Length Expression (pure) · Strings · 1 in / 1 out Get Substring Expression (pure) · Strings · 3 in / 1 out Get Team By Name Exec gate · Teams & Scores · 2 in / 2 out Get Team Leaderboard Value Exec gate · Teams & Scores · 3 in / 2 out Get Team Name Exec gate · Teams & Scores · 2 in / 2 out Get User Display Name Exec gate · Players · 2 in / 2 out Get User Id Exec gate · Players · 2 in / 2 out Get User Name Exec gate · Players · 2 in / 2 out Get Value Type Expression (pure) · Conversion · 1 in / 1 out Get Variable Exec gate · Variables · 2 in / 2 out Get Velocity of Entity Exec gate · Entity Movement · 2 in / 3 out Get Velocity of Entity at Point Exec gate · Entity Movement · 3 in / 2 out Get Weapon Chamber Ammo Exec gate · Health & Ammo · 4 in / 2 out Global Custom Event Event · Events · 0 in / 9 out / 3 cfg Goalpoint Unclassified · Gameplay · 0 in / 0 out Grant Player Ammo Exec gate · Health & Ammo · 4 in / 1 out Greater Expression (pure) · Comparison · 2 in / 1 out Greater/Equal Expression (pure) · Comparison · 2 in / 1 out Gyroscope Internal / physical · Utility · 7 in / 0 out

H

I

J

L

M

Magnitude Expression (pure) · Math - Vectors · 1 in / 1 out Magnitude Squared Expression (pure) · Math - Vectors · 1 in / 1 out Make Color Expression (pure) · Math - Colors · 4 in / 1 out Make Color from Hex Expression (pure) · Math - Colors · 1 in / 1 out Make Color from sRGB Expression (pure) · Math - Colors · 4 in / 1 out Make Quaternion Expression (pure) · Math - Rotations · 4 in / 1 out Make Rotation Expression (pure) · Math - Rotations · 3 in / 1 out Make Vector Expression (pure) · Math - Vectors · 3 in / 1 out Map Variable Pseudo · Maps · 0 in / 1 out / 1 cfg Max Expression (pure) · Math - Rounding & Limits · 2 in / 1 out Micro Bearing Internal / physical · Uncategorized · 6 in / 1 out / 1 cfg Micro Bearing (Rigid) Internal / physical · Uncategorized · 7 in / 3 out / 1 cfg Micro Motor Internal / physical · Uncategorized · 9 in / 1 out / 1 cfg Micro Physics Wheel Joint Internal / physical · Joints · 20 in / 0 out Micro Servo Internal / physical · Uncategorized · 11 in / 2 out / 1 cfg Micro Slider Internal / physical · Uncategorized · 4 in / 1 out / 1 cfg Micro Slider (Motor) Internal / physical · Uncategorized · 7 in / 1 out / 1 cfg Micro Slider (Rigid) Internal / physical · Uncategorized · 7 in / 3 out / 1 cfg Micro Slider (Servo) Internal / physical · Uncategorized · 9 in / 2 out / 1 cfg Micro Socket Internal / physical · Uncategorized · 0 in / 0 out Micro Wheel Joint Internal / physical · Joints · 23 in / 0 out Microchip Internal / physical · Uncategorized · 0 in / 0 out / 1 cfg Microchip Input Internal / physical · Uncategorized · 1 in / 1 out / 4 cfg Microchip Output Internal / physical · Uncategorized · 1 in / 1 out / 4 cfg Min Expression (pure) · Math - Rounding & Limits · 2 in / 1 out Modulo Expression (pure) · Math · 2 in / 1 out Modulo Floored Expression (pure) · Math · 2 in / 1 out Motor Slider Internal / physical · Uncategorized · 7 in / 1 out / 1 cfg Multiply Expression (pure) · Math · 2 in / 1 out

N

O

P

Particle Reference Unclassified · References · 0 in / 1 out / 1 cfg Personal Custom Event Event · Events · 0 in / 9 out / 3 cfg Physics Wheel Joint Internal / physical · Joints · 20 in / 0 out Pickup Reference Unclassified · References · 0 in / 1 out / 1 cfg Play Audio at Entity Unclassified · Effects · 8 in / 1 out Play Client Audio Exec gate · Effects · 5 in / 1 out Play Global Audio Exec gate · Effects · 4 in / 1 out Player Damaged Event Event · Events · 0 in / 6 out Player Died Event Event · Events · 0 in / 5 out Player Entered Zone Event Internal / physical · Zones · 6 in / 2 out Player Fired Weapon Event Event · Events · 0 in / 6 out Player Joined Event Event · Events · 0 in / 4 out Player Joined Team Event Event · Events · 0 in / 5 out Player Left Event Event · Events · 0 in / 3 out / 1 cfg Player Left Team Event Event · Events · 0 in / 5 out Player Left Zone Event Internal / physical · Zones · 6 in / 2 out Player Spawned Event Event · Events · 0 in / 2 out Player Wins Exec gate · Events · 3 in / 1 out Point Light Unclassified · Environment · 8 in / 0 out Pop From Array Exec gate · Arrays · 2 in / 3 out Pow Expression (pure) · Math · 2 in / 1 out Prefab Spawn Point Unclassified · Gameplay · 5 in / 1 out / 1 cfg Print to Console Exec gate · Messages · 2 in / 1 out Projectile Entered Zone Event Internal / physical · Zones · 1 in / 5 out Projectile Left Zone Event Internal / physical · Zones · 1 in / 5 out Projectile Reference Unclassified · References · 0 in / 1 out / 1 cfg Projectile Spawner Unclassified · Gameplay · 17 in / 1 out Push To Array Exec gate · Arrays · 3 in / 1 out

Q

R

S

Scale Expression (pure) · Math - Vectors · 2 in / 1 out Seat Internal / physical · Utility · 17 in / 2 out Seat Control Splitter Internal / physical · Uncategorized · 1 in / 12 out Select Expression (pure) · Control Flow · 3 in / 1 out Send Global Custom Event Exec gate · Events · 10 in / 1 out / 2 cfg Send Personal Custom Event Exec gate · Events · 10 in / 1 out / 2 cfg Server Uptime Expression (pure) · Timing · 0 in / 1 out Servo Slider Internal / physical · Uncategorized · 9 in / 2 out / 1 cfg Set Angular Velocity of Entity Exec gate · Entity Movement · 3 in / 1 out Set Array Element Exec gate · Arrays · 4 in / 1 out Set Brick Property Exec gate · Bricks & Components · 3 in / 1 out / 1 cfg Set Can Respawn Exec gate · Players · 3 in / 1 out Set Character Inventory Brick Exec gate · Inventory · 5 in / 1 out Set Character Inventory Entity Exec gate · Inventory · 4 in / 1 out Set Character Inventory Entry Exec gate · Inventory · 3 in / 1 out / 2 cfg Set Character Inventory Item Exec gate · Inventory · 4 in / 1 out Set Character Inventory Item (Advanced) Exec gate · Inventory · 11 in / 1 out / 1 cfg Set Character Temp Permission Exec gate · Players · 3 in / 1 out / 1 cfg Set Component Property Exec gate · Bricks & Components · 3 in / 1 out / 2 cfg Set Entity Custom Property Exec gate · Entities · 4 in / 1 out Set Entity Frozen Exec gate · Entity Movement · 3 in / 1 out Set Entity Tag Exec gate · Entities · 3 in / 1 out Set Entity Team Exec gate · World · 3 in / 1 out Set Entity Visible Exec gate · Entity Movement · 3 in / 1 out Set Entity Visible To Exec gate · Entity Movement · 3 in / 1 out Set Environment Property Exec gate · World · 2 in / 1 out / 2 cfg Set Gravity Direction of Entity Exec gate · Entity Movement · 3 in / 1 out Set Leaderboard Value Exec gate · Teams & Scores · 4 in / 1 out Set Linear Velocity of Entity Exec gate · Entity Movement · 3 in / 1 out Set Location and Rotation of Entity Exec gate · Entity Movement · 4 in / 1 out Set Location of Entity Exec gate · Entity Movement · 3 in / 1 out Set Map Element Exec gate · Maps · 4 in / 1 out Set Player Ammo Exec gate · Health & Ammo · 4 in / 1 out Set Player Damage Exec gate · Health & Ammo · 3 in / 1 out Set Player Team Exec gate · Teams & Scores · 4 in / 1 out Set Player Team Pinned Exec gate · Teams & Scores · 3 in / 1 out Set Rotation of Entity Exec gate · Entity Movement · 3 in / 1 out Set Team Leaderboard Value Exec gate · Teams & Scores · 4 in / 1 out Set Variable Exec gate · Variables · 3 in / 1 out / 1 cfg Set Velocity of Entity Exec gate · Entity Movement · 4 in / 1 out Set Weapon Chamber Ammo Exec gate · Health & Ammo · 5 in / 1 out Shift Left (Bitwise) Expression (pure) · Bitwise · 2 in / 1 out Shift Right (Arithmetic) Expression (pure) · Bitwise · 2 in / 1 out Shift Right (Logical) Expression (pure) · Bitwise · 2 in / 1 out Show Chat Message Exec gate · Messages · 3 in / 1 out Show Hint Exec gate · Messages · 2 in / 1 out / 2 cfg Show Message Box Exec gate · Messages · 4 in / 4 out Show OK/Cancel Box Exec gate · Messages · 4 in / 4 out Show Status Message Exec gate · Messages · 3 in / 1 out Show Text Input Box Exec gate · Messages · 4 in / 5 out Show Yes/No Box Exec gate · Messages · 4 in / 4 out Shuffle Array Exec gate · Arrays · 2 in / 1 out Sign Expression (pure) · Math - Rounding & Limits · 1 in / 1 out Sin Expression (pure) · Math - Trigonometry · 1 in / 1 out Sinh Expression (pure) · Math - Trigonometry · 1 in / 1 out Slice Array Exec gate · Arrays · 5 in / 2 out Slider Internal / physical · Uncategorized · 4 in / 1 out / 1 cfg Slider Internal / physical · Uncategorized · 4 in / 1 out / 1 cfg Slider (Motor) Internal / physical · Uncategorized · 7 in / 1 out / 1 cfg Slider (Rigid) Internal / physical · Uncategorized · 7 in / 3 out / 1 cfg Slider (Servo) Internal / physical · Uncategorized · 9 in / 2 out / 1 cfg Socket Internal / physical · Uncategorized · 0 in / 0 out Sort Array Exec gate · Arrays · 3 in / 1 out Sort Arrays Together Exec gate · Arrays · 10 in / 2 out Spawn Explosion Exec gate · Effects · 6 in / 1 out Spawn Explosion At Exec gate · Effects · 6 in / 1 out Spawn Prefab Exec gate · World · 7 in / 2 out / 1 cfg Spawnpoint Unclassified · Gameplay · 2 in / 0 out Spike Unclassified · Gameplay · 4 in / 0 out Split Color Expression (pure) · Math - Colors · 1 in / 4 out Split Color to sRGB Expression (pure) · Math - Colors · 1 in / 4 out Split Quaternion Expression (pure) · Math - Rotations · 1 in / 4 out Split Rotation Expression (pure) · Math - Rotations · 1 in / 3 out Split String Expression (pure) · Strings · 4 in / 3 out Split Vector Expression (pure) · Math - Vectors · 1 in / 3 out Spot Light Unclassified · Environment · 10 in / 0 out Sqrt Expression (pure) · Math - Advanced · 1 in / 1 out Square Button Internal / physical · Interactive · 5 in / 3 out Square Button Internal / physical · Interactive · 5 in / 3 out Stopwatch Pseudo · Timing · 4 in / 2 out String Contains Expression (pure) · Strings · 3 in / 1 out String Ends With Expression (pure) · Strings · 3 in / 1 out String Starts With Expression (pure) · Strings · 3 in / 1 out String to Codepoint Expression (pure) · Strings · 1 in / 2 out String to Int Expression (pure) · Strings · 1 in / 2 out String to Lower Expression (pure) · Strings · 1 in / 1 out String to Number Expression (pure) · Strings · 1 in / 2 out String to Upper Expression (pure) · Strings · 1 in / 1 out Subtract Expression (pure) · Math · 2 in / 1 out Sum Array Exec gate · Arrays · 2 in / 2 out Swap Expression (pure) · Control Flow · 3 in / 2 out Swap Array Elements Exec gate · Arrays · 4 in / 2 out Sweep/Raycast Exec gate · World · 5 in / 9 out / 10 cfg Sweep/Raycast Exec gate · World · 5 in / 9 out / 10 cfg Sweep/Raycast (Advanced) Exec gate · World · 17 in / 9 out / 1 cfg Sweep/Raycast (Advanced) Exec gate · World · 17 in / 9 out / 1 cfg Switch Unclassified · Interactive · 4 in / 2 out

T

U

V

W

X

Z