Add Character Inventory Entity
Adds the selected entity type to the first available inventory slot; use it to grant deployables without replacing a slot.
Diagram
Ports drawn from the source data: inputs left, outputs right, config inside.
How it's used
Structural overview — derived from this gate's ports, not
from tested behavior. Takes 3 wire inputs: Character (character), Entity Type (any), Exec (exec). Produces 1 output: Exec Out (exec).
Wire inputs
Wires you feed into the gate.
| Display name | Type | Tooltip |
|---|---|---|
| Character | character | No tooltip in source |
| Entity Type (EntityType) | any | No tooltip in source |
| Exec | exec | No tooltip in source |
Wire outputs
Wires the gate produces.
| Display name | Type | Tooltip |
|---|---|---|
| Exec Out (ExecOut) | exec | No tooltip in source |
Source details
- Brick asset
- B_1x1_Gate_Exec_Character_AddInventoryEntity
- Component class
- BrickComponentType_Exec_Character_AddInventoryEntity
- Kind
- exec
- Family
- Character
- Half size
- 5 × 5 × 2