Add Character Inventory Entry
Adds a configured item, brick, or entity entry to the first available inventory slot; use it for pickups and rewards.
Diagram
Ports drawn from the source data: inputs left, outputs right, config inside.
How it's used
Structural overview — derived from this gate's ports, not
from tested behavior. Takes 2 wire inputs: Character (character), Exec (exec). Produces 1 output: Exec Out (exec). Configured with 1 property (set on the gate, not wired): Entry (struct).
Wire inputs
Wires you feed into the gate.
| Display name | Type | Tooltip |
|---|---|---|
| Character | character | No tooltip in source |
| Exec | exec | No tooltip in source |
Wire outputs
Wires the gate produces.
| Display name | Type | Tooltip |
|---|---|---|
| Exec Out (ExecOut) | exec | No tooltip in source |
Configuration properties
Set on the gate itself in its properties panel — not wired. Distinct from inputs.
| Display name | Type | Tooltip |
|---|---|---|
| Entry | struct | No tooltip in source |
Source details
- Brick asset
- B_1x1_Gate_Exec_Character_AddInventoryEntry
- Component class
- BrickComponentType_Exec_Character_AddInventoryEntry
- Kind
- exec
- Family
- Character
- Half size
- 5 × 5 × 2