Gates › Inventory › Add Character Inventory Entry

Add Character Inventory Entry

Exec gate Inventory 2 in 1 out 1 config ⬚ 1x1

Adds a configured item, brick, or entity entry to the first available inventory slot; use it for pickups and rewards.

Diagram

Ports drawn from the source data: inputs left, outputs right, config inside.

How it's used

Structural overview — derived from this gate's ports, not from tested behavior. Takes 2 wire inputs: Character (character), Exec (exec). Produces 1 output: Exec Out (exec). Configured with 1 property (set on the gate, not wired): Entry (struct).

No curated example for this gate yet. The shape above is accurate (from the inventory); what it does in practice should be confirmed in-game.

Wire inputs

Wires you feed into the gate.

Display name Type Tooltip
Character character No tooltip in source
Exec exec No tooltip in source

Wire outputs

Wires the gate produces.

Display name Type Tooltip
Exec Out (ExecOut) exec No tooltip in source

Configuration properties

Set on the gate itself in its properties panel — not wired. Distinct from inputs.

Display name Type Tooltip
Entry struct No tooltip in source

Source details

Brick asset
B_1x1_Gate_Exec_Character_AddInventoryEntry
Component class
BrickComponentType_Exec_Character_AddInventoryEntry
Kind
exec
Family
Character
Half size
5 × 5 × 2

From logic_gate_inventory.simple.json @ 9660107. Documented behavior, not independently tested.