Attached Zone
No description in the source data.
The supplementary
gate_docs.json calls this
“2x2f Zone Projector”. The primary inventory name
(Attached Zone) is shown here, matching the in-game UI.
Diagram
Ports drawn from the source data: inputs left, outputs right, config inside.
How it's used
Structural overview — derived from this gate's ports, not
from tested behavior. Takes 21 wire inputs: Detect Entities (bool), Detect Players (bool), Detect Players1 (bool), Detect Players2 (bool), Detect Players3 (bool), Detect Projectiles (bool), Is Building Zone (bool), Is Loose Zone (bool), Is Share Zone (bool), Water (bool), Tag Filter (string), Water Absorption (vector), Water Fog Ambient Color (color), Water Fog Ambient Scale (float), Water Fog Intensity (float), Water Fog Scattering Color (color), Water Fog Scattering Scale (float), Water Scattering (vector), Zone End Distance (int), Zone Start Distance (int), Zone Wind Force (float). Produces 3 outputs: Occupied (bool), Occupant Count (int), Zone Ref (any).
Wire inputs
Wires you feed into the gate.
| Display name | Type | Tooltip |
|---|---|---|
| Detect Entities (bDetectEntities) | bool | No tooltip in source |
| Detect Players (bDetectPlayers) | bool | No tooltip in source |
| Detect Players1 (bDetectPlayers1) | bool | No tooltip in source |
| Detect Players2 (bDetectPlayers2) | bool | No tooltip in source |
| Detect Players3 (bDetectPlayers3) | bool | No tooltip in source |
| Detect Projectiles (bDetectProjectiles) | bool | No tooltip in source |
| Is Building Zone (bIsBuildingZone) | bool | Whether this zone is a place that people without permission to build outside of build zones can build. |
| Is Loose Zone (bIsLooseZone) | bool | Whether this zone is a loose zone, meaning objects don't have to be fully inside it to be considered to be inside. |
| Is Share Zone (bIsShareZone) | bool | Whether this zone is a share zone, meaning bricks placed inside that are on the same grid and owned by the same owner are publicly editable by anyone on the server without them needing trust from the owner. |
| Water (bWater) | bool | No tooltip in source |
| Tag Filter (TagFilter) | string | No tooltip in source |
| Water Absorption (WaterAbsorption) | vector | No tooltip in source |
| Water Fog Ambient Color (WaterFogAmbientColor) | color | No tooltip in source |
| Water Fog Ambient Scale (WaterFogAmbientScale) | float | No tooltip in source |
| Water Fog Intensity (WaterFogIntensity) | float | No tooltip in source |
| Water Fog Scattering Color (WaterFogScatteringColor) | color | No tooltip in source |
| Water Fog Scattering Scale (WaterFogScatteringScale) | float | No tooltip in source |
| Water Scattering (WaterScattering) | vector | No tooltip in source |
| Zone End Distance (ZoneEndDistance) | int | No tooltip in source |
| Zone Start Distance (ZoneStartDistance) | int | No tooltip in source |
| Zone Wind Force (ZoneWindForce) | float | No tooltip in source |
Wire outputs
Wires the gate produces.
| Display name | Type | Tooltip |
|---|---|---|
| Occupied (bOccupied) | bool | No tooltip in source |
| Occupant Count (OccupantCount) | int | No tooltip in source |
| Zone Ref (ZoneRef) | any | No tooltip in source |
Source details
- Brick asset
- Component_Internal_AttachedZone
- Component class
- Component_Internal_AttachedZone
- Kind
- internal
- Family
- —
- Half size
- 5 × 5 × 2