Gates › Gameplay › Attached Zone

Attached Zone

Internal / physical Gameplay 21 in 3 out

No description in the source data.

The supplementary gate_docs.json calls this “2x2f Zone Projector”. The primary inventory name (Attached Zone) is shown here, matching the in-game UI.

Diagram

Ports drawn from the source data: inputs left, outputs right, config inside.

How it's used

Structural overview — derived from this gate's ports, not from tested behavior. Takes 21 wire inputs: Detect Entities (bool), Detect Players (bool), Detect Players1 (bool), Detect Players2 (bool), Detect Players3 (bool), Detect Projectiles (bool), Is Building Zone (bool), Is Loose Zone (bool), Is Share Zone (bool), Water (bool), Tag Filter (string), Water Absorption (vector), Water Fog Ambient Color (color), Water Fog Ambient Scale (float), Water Fog Intensity (float), Water Fog Scattering Color (color), Water Fog Scattering Scale (float), Water Scattering (vector), Zone End Distance (int), Zone Start Distance (int), Zone Wind Force (float). Produces 3 outputs: Occupied (bool), Occupant Count (int), Zone Ref (any).

No curated example for this gate yet. The shape above is accurate (from the inventory); what it does in practice should be confirmed in-game.

Wire inputs

Wires you feed into the gate.

Display name Type Tooltip
Detect Entities (bDetectEntities) bool No tooltip in source
Detect Players (bDetectPlayers) bool No tooltip in source
Detect Players1 (bDetectPlayers1) bool No tooltip in source
Detect Players2 (bDetectPlayers2) bool No tooltip in source
Detect Players3 (bDetectPlayers3) bool No tooltip in source
Detect Projectiles (bDetectProjectiles) bool No tooltip in source
Is Building Zone (bIsBuildingZone) bool Whether this zone is a place that people without permission to build outside of build zones can build.
Is Loose Zone (bIsLooseZone) bool Whether this zone is a loose zone, meaning objects don't have to be fully inside it to be considered to be inside.
Is Share Zone (bIsShareZone) bool Whether this zone is a share zone, meaning bricks placed inside that are on the same grid and owned by the same owner are publicly editable by anyone on the server without them needing trust from the owner.
Water (bWater) bool No tooltip in source
Tag Filter (TagFilter) string No tooltip in source
Water Absorption (WaterAbsorption) vector No tooltip in source
Water Fog Ambient Color (WaterFogAmbientColor) color No tooltip in source
Water Fog Ambient Scale (WaterFogAmbientScale) float No tooltip in source
Water Fog Intensity (WaterFogIntensity) float No tooltip in source
Water Fog Scattering Color (WaterFogScatteringColor) color No tooltip in source
Water Fog Scattering Scale (WaterFogScatteringScale) float No tooltip in source
Water Scattering (WaterScattering) vector No tooltip in source
Zone End Distance (ZoneEndDistance) int No tooltip in source
Zone Start Distance (ZoneStartDistance) int No tooltip in source
Zone Wind Force (ZoneWindForce) float No tooltip in source

Wire outputs

Wires the gate produces.

Display name Type Tooltip
Occupied (bOccupied) bool No tooltip in source
Occupant Count (OccupantCount) int No tooltip in source
Zone Ref (ZoneRef) any No tooltip in source

Source details

Brick asset
Component_Internal_AttachedZone
Component class
Component_Internal_AttachedZone
Kind
internal
Family
—
Half size
5 × 5 × 2

From logic_gate_inventory.simple.json @ 9660107, supplemented by gate_docs.json. Documented behavior, not independently tested.