Bot Spawnpoint
Spawns a bot.
Diagram
Ports drawn from the source data: inputs left, outputs right, config inside.
How it's used
Structural overview — derived from this gate's ports, not
from tested behavior. Takes 31 wire inputs: Aggro Range (float), Agression (float), Attack Damage Multiplier (float), Attack Movement Amount (float), Active Bot (bool), Back Vision (bool), Can Jump (bool), Can Target Bots (bool), Can Target Players (bool), Delete Bot (bool), Bot Name (string), Bot Weapon (any), Spawn Enable (bool), Team Collision (bool), Team Collision1 (bool), Team Collision2 (bool), Team Collision3 (bool), Vision Raycasting (bool), Corpse Timeout (float), Gun Skill (float), Health Multiplier (float), Jumpyness (float), Movement Amount (float), Movement Goal Dummy (any), Movement Randomness (float), Move Target (vector), Reaction Time (float), Respawn Time (float), Run Speed (float), Skin (any), Team Collision Channel (int). Produces 3 outputs: Distance To Target (float), Focus Character (character), Spawned Character (character).
Wire inputs
Wires you feed into the gate.
| Display name | Type | Tooltip |
|---|---|---|
| Aggro Range (AggroRange) | float | Minimum distance the bot requires to attack a target. |
| Agression | float | How much does the bot keep shooting. |
| Attack Damage Multiplier (AttackDamageMultiplier) | float | No tooltip in source |
| Attack Movement Amount (AttackMovementAmount) | float | How much does the bot move around while in combat. |
| Active Bot (bActiveBot) | bool | No tooltip in source |
| Back Vision (bBackVision) | bool | Enables 360 degree vision cone |
| Can Jump (bCanJump) | bool | No tooltip in source |
| Can Target Bots (bCanTargetBots) | bool | No tooltip in source |
| Can Target Players (bCanTargetPlayers) | bool | No tooltip in source |
| Delete Bot (bDeleteBot) | bool | No tooltip in source |
| Bot Name (BotName) | string | No tooltip in source |
| Bot Weapon (BotWeapon) | any | No tooltip in source |
| Spawn Enable (bSpawnEnable) | bool | No tooltip in source |
| Team Collision (bTeamCollision) | bool | Whether a bot should collide with characters using channel 1. |
| Team Collision1 (bTeamCollision1) | bool | Whether a bot should collide with characters using channel 2. |
| Team Collision2 (bTeamCollision2) | bool | Whether a bot should collide with characters using channel 3. |
| Team Collision3 (bTeamCollision3) | bool | Whether a bot should collide with characters using channel 4. |
| Vision Raycasting (bVisionRaycasting) | bool | Require line of sight to attack someone. |
| Corpse Timeout (CorpseTimeout) | float | How long we should wait before deleting corpses. |
| Gun Skill (GunSkill) | float | Accuracy of the bot when using guns |
| Health Multiplier (HealthMultiplier) | float | Multiplies the amount of health of the bot |
| Jumpyness | float | How often does the bot jump |
| Movement Amount (MovementAmount) | float | How often the bot refreshes movement. |
| Movement Goal Dummy (MovementGoalDummy) | any | No tooltip in source |
| Movement Randomness (MovementRandomness) | float | Random offset applied to movement logic |
| Move Target (MoveTarget) | vector | No tooltip in source |
| Reaction Time (ReactionTime) | float | How often does the bot recalculate targets. |
| Respawn Time (RespawnTime) | float | How long we should wait before spawning a new bot after the current one dies. |
| Run Speed (RunSpeed) | float | Multiplier for the walking speed of the bot |
| Skin | any | No tooltip in source |
| Team Collision Channel (TeamCollisionChannel) | int | Which collision channel the bot should use. |
Wire outputs
Wires the gate produces.
| Display name | Type | Tooltip |
|---|---|---|
| Distance To Target (DistanceToTarget) | float | Distance to the current movement goal |
| Focus Character (FocusCharacter) | character | Character this bot is trying to attack |
| Spawned Character (SpawnedCharacter) | character | Reference to the spawned bot |
Source details
- Brick asset
- B_Bot_Spawn_Point
- Component class
- Component_BotSpawn
- Kind
- unknown
- Family
- —
- Half size
- 20 × 20 × 2