Brick Changed In Zone Event
Triggers when a brick is added or changed inside the connected zone, outputting the brick and the player who changed it. Use it to react to building or editing within an area.
The supplementary
gate_docs.json calls this
“Brick Changed In Zone”. The primary inventory name
(Brick Changed In Zone Event) is shown here, matching the in-game UI.
Diagram
Ports drawn from the source data: inputs left, outputs right, config inside.
How it's used
Structural overview — derived from this gate's ports, not
from tested behavior. Takes 1 wire input: Zone (any). Produces 3 outputs: Brick (brick), Character (character), Exec (exec).
Wire inputs
Wires you feed into the gate.
| Display name | Type | Tooltip |
|---|---|---|
| Zone | any | No tooltip in source |
Wire outputs
Wires the gate produces.
| Display name | Type | Tooltip |
|---|---|---|
| Brick | brick | No tooltip in source |
| Character | character | No tooltip in source |
| Exec | exec | No tooltip in source |
Source details
- Brick asset
- B_1x1_Gate_Internal_ZoneEvent_BrickChanged
- Component class
- BrickComponentType_Internal_ZoneEvent_BrickChanged
- Kind
- internal
- Family
- ZoneEvent
- Search tags
- brick changed change edited edit added add placed place built build zone area event
- Half size
- 5 × 5 × 2