Brick Property Changer
Changes this brick's visibility, collision channels, color, material, and material opacity through wire inputs.
Diagram
Ports drawn from the source data: inputs left, outputs right, config inside.
How it's used
Structural overview — derived from this gate's ports, not
from tested behavior. Takes 12 wire inputs: Collision Enabled (bool), Collision Enabled Interaction (bool), Collision Enabled Physics (bool), Collision Enabled Player (bool), Collision Enabled Player1 (bool), Collision Enabled Player2 (bool), Collision Enabled Player3 (bool), Collision Enabled Weapon (bool), Visibility (bool), Color (color), Material (int), Material Alpha (int). Produces no wire outputs.
Wire inputs
Wires you feed into the gate.
| Display name | Type | Tooltip |
|---|---|---|
| Collision Enabled (bCollisionEnabled) | bool | No tooltip in source |
| Collision Enabled Interaction (bCollisionEnabled_Interaction) | bool | No tooltip in source |
| Collision Enabled Physics (bCollisionEnabled_Physics) | bool | No tooltip in source |
| Collision Enabled Player (bCollisionEnabled_Player) | bool | No tooltip in source |
| Collision Enabled Player1 (bCollisionEnabled_Player1) | bool | No tooltip in source |
| Collision Enabled Player2 (bCollisionEnabled_Player2) | bool | No tooltip in source |
| Collision Enabled Player3 (bCollisionEnabled_Player3) | bool | No tooltip in source |
| Collision Enabled Weapon (bCollisionEnabled_Weapon) | bool | No tooltip in source |
| Visibility (bVisibility) | bool | No tooltip in source |
| Color | color | No tooltip in source |
| Material | int | No tooltip in source |
| Material Alpha (MaterialAlpha) | int | No tooltip in source |
Wire outputs
Wires the gate produces.
No wire outputs.
Source details
- Brick asset
- Component_BrickPropertyChanger
- Component class
- Component_BrickPropertyChanger
- Kind
- unknown
- Family
- —
- Half size
- 5 × 5 × 2