Broadcast Status Message
Shows a short status message to every player, optionally flashing repeated text; use it for timers, warnings, or shared objectives.
Diagram
Ports drawn from the source data: inputs left, outputs right, config inside.
How it's used
Structural overview — derived from this gate's ports, not
from tested behavior. Takes 3 wire inputs: Flash If Unchanged (bool), Exec (exec), Message (string). Produces 1 output: Exec Out (exec).
Wire inputs
Wires you feed into the gate.
| Display name | Type | Tooltip |
|---|---|---|
| Flash If Unchanged (bFlashIfUnchanged) | bool | No tooltip in source |
| Exec | exec | No tooltip in source |
| Message | string | No tooltip in source |
Wire outputs
Wires the gate produces.
| Display name | Type | Tooltip |
|---|---|---|
| Exec Out (ExecOut) | exec | No tooltip in source |
Source details
- Brick asset
- B_1x1_Gate_Exec_Gamemode_BroadcastStatusMessage
- Component class
- BrickComponentType_Exec_Gamemode_BroadcastStatusMessage
- Kind
- exec
- Family
- Gamemode
- Half size
- 5 × 5 × 2