Damage
Damages the player when touching
The supplementary
gate_docs.json calls this
“Spike”. The primary inventory name
(Damage) is shown here, matching the in-game UI.
Diagram
Ports drawn from the source data: inputs left, outputs right, config inside.
How it's used
Structural overview — derived from this gate's ports, not
from tested behavior. Takes 4 wire inputs: Console Tag (string), Damage (float), Message (string), Repeat Delay (float). Produces no wire outputs.
Wire inputs
Wires you feed into the gate.
| Display name | Type | Tooltip |
|---|---|---|
| Console Tag (ConsoleTag) | string | If this is set to anything, the string it is set to will be printed to the console. |
| Damage | float | No tooltip in source |
| Message | string | If this is set to anything, a player will see that message upon touching the brick. |
| Repeat Delay (RepeatDelay) | float | No tooltip in source |
Wire outputs
Wires the gate produces.
No wire outputs.
Source details
- Brick asset
- Component_Damage
- Component class
- Component_Damage
- Kind
- unknown
- Family
- —
- Half size
- 5 × 5 × 2