Gates › Gameplay › Directional Aerodynamic Surface

Directional Aerodynamic Surface

Unclassified Gameplay 12 in 0 out

Uses a direction relative to the brick to orient an aerodynamic surface that applies lift and drag to its build or vehicle.

Diagram

Ports drawn from the source data: inputs left, outputs right, config inside.

How it's used

Structural overview — derived from this gate's ports, not from tested behavior. Takes 12 wire inputs: Aerodynamic Direction (int), Discoverable (bool), Enabled (bool), Control Drive And Steer (any), Deflection (float), Drag Coefficient (float), Force Application (int), Lift Coefficient (float), Lift Multiplier (float), Max Deflection (float), Role (int), Stall Angle (float). Produces no wire outputs.

No curated example for this gate yet. The shape above is accurate (from the inventory); what it does in practice should be confirmed in-game.

Wire inputs

Wires you feed into the gate.

Display name Type Tooltip
Aerodynamic Direction (AerodynamicDirection) int No tooltip in source
Discoverable (bDiscoverable) bool No tooltip in source
Enabled (bEnabled) bool No tooltip in source
Control Drive And Steer (Control_DriveAndSteer) any No tooltip in source
Deflection float No tooltip in source
Drag Coefficient (DragCoefficient) float No tooltip in source
Force Application (ForceApplication) int No tooltip in source
Lift Coefficient (LiftCoefficient) float No tooltip in source
Lift Multiplier (LiftMultiplier) float No tooltip in source
Max Deflection (MaxDeflection) float No tooltip in source
Role int No tooltip in source
Stall Angle (StallAngle) float No tooltip in source

Wire outputs

Wires the gate produces.

No wire outputs.

Source details

Brick asset
BrickComponentType_AerodynamicSurface
Component class
BrickComponentType_AerodynamicSurface
Kind
unknown
Family
—
Half size
5 × 5 × 2

From logic_gate_inventory.simple.json @ 9660107. Documented behavior, not independently tested.