Entity Entered Zone Event
Triggers when a non-character entity matching the Tag Filter enters the connected zone. It outputs the entity when permitted for the gate owner; use it to detect vehicles or physics objects.
Diagram
Ports drawn from the source data: inputs left, outputs right, config inside.
How it's used
Structural overview — derived from this gate's ports, not
from tested behavior. Takes 2 wire inputs: Tag Filter (string), Zone (any). Produces 2 outputs: Entity (entity), Exec (exec).
Wire inputs
Wires you feed into the gate.
| Display name | Type | Tooltip |
|---|---|---|
| Tag Filter (TagFilter) | string | No tooltip in source |
| Zone | any | No tooltip in source |
Wire outputs
Wires the gate produces.
| Display name | Type | Tooltip |
|---|---|---|
| Entity | entity | No tooltip in source |
| Exec | exec | No tooltip in source |
Source details
- Brick asset
- B_1x1_Gate_Internal_EntityZoneEvent_Entered
- Component class
- BrickComponentType_Internal_EntityZoneEvent_Entered
- Kind
- internal
- Family
- EntityZoneEvent
- Search tags
- object vehicle grid physics entity entered enter overlap area trigger detector
- Half size
- 5 × 5 × 2