Gates › Zones › Entity Left Zone Event

Entity Left Zone Event

Internal / physical Zones 2 in 2 out ⬚ 1x1

Triggers when a non-character entity matching the Tag Filter leaves the connected zone. An entity destroyed inside also triggers it with an empty Entity output.

Diagram

Ports drawn from the source data: inputs left, outputs right, config inside.

How it's used

Structural overview — derived from this gate's ports, not from tested behavior. Takes 2 wire inputs: Tag Filter (string), Zone (any). Produces 2 outputs: Entity (entity), Exec (exec).

No curated example for this gate yet. The shape above is accurate (from the inventory); what it does in practice should be confirmed in-game.

Wire inputs

Wires you feed into the gate.

Display name Type Tooltip
Tag Filter (TagFilter) string No tooltip in source
Zone any No tooltip in source

Wire outputs

Wires the gate produces.

Display name Type Tooltip
Entity entity No tooltip in source
Exec exec No tooltip in source

Source details

Brick asset
B_1x1_Gate_Internal_EntityZoneEvent_Left
Component class
BrickComponentType_Internal_EntityZoneEvent_Left
Kind
internal
Family
EntityZoneEvent
Search tags
object vehicle grid physics entity left leave exit overlap area trigger detector
Half size
5 × 5 × 2

From logic_gate_inventory.simple.json @ 9660107. Documented behavior, not independently tested.