Gates › Loops & Functions › For Each Map Entry

For Each Map Entry

Unclassified Loops & Functions 0 in 4 out ⬚ 1x1

Starts each iteration of the containing For Each Map board with the entry's key and value.

Diagram

Ports drawn from the source data: inputs left, outputs right, config inside.

How it's used

Structural overview — derived from this gate's ports, not from tested behavior. Takes no wire inputs. Produces 4 outputs: Body (exec), Index (int), Key (any), Value (any).

No curated example for this gate yet. The shape above is accurate (from the inventory); what it does in practice should be confirmed in-game.

Wire inputs

Wires you feed into the gate.

No wire inputs.

Wire outputs

Wires the gate produces.

Display name Type Tooltip
Body exec No tooltip in source
Index int No tooltip in source
Key any No tooltip in source
Value any No tooltip in source

Source details

Brick asset
B_1x1_Gate_CallableEntry_ForEachMap
Component class
BrickComponentType_CallableEntry_ForEachMap
Kind
unknown
Family
—
Half size
5 × 5 × 2

From logic_gate_inventory.simple.json @ 9660107. Documented behavior, not independently tested.