Force Respawn Player
Immediately removes the player's current character and attempts to respawn them using the active game mode rules.
Diagram
Ports drawn from the source data: inputs left, outputs right, config inside.
How it's used
Structural overview — derived from this gate's ports, not
from tested behavior. Takes 2 wire inputs: Exec (exec), Player State (entity). Produces 1 output: Exec Out (exec).
Wire inputs
Wires you feed into the gate.
| Display name | Type | Tooltip |
|---|---|---|
| Exec | exec | No tooltip in source |
| Player State (PlayerState) | entity | No tooltip in source |
Wire outputs
Wires the gate produces.
| Display name | Type | Tooltip |
|---|---|---|
| Exec Out (ExecOut) | exec | No tooltip in source |
Source details
- Brick asset
- B_1x1_Gate_Exec_PlayerState_ForceRespawn
- Component class
- BrickComponentType_Exec_PlayerState_ForceRespawn
- Kind
- exec
- Family
- PlayerState
- Search tags
- restart player character spawn kill reset
- Half size
- 5 × 5 × 2