Get Aim
Returns a character's aim origin and direction; use them as the start and direction of a raycast or projectile.
Diagram
Ports drawn from the source data: inputs left, outputs right, config inside.
How it's used
Structural overview — derived from this gate's ports, not
from tested behavior. Takes 2 wire inputs: Character (character), Exec (exec). Produces 3 outputs: Direction (vector), Exec Out (exec), Origin (vector). Configured with 1 property (set on the gate, not wired): Local Aim (bool).
Wire inputs
Wires you feed into the gate.
| Display name | Type | Tooltip |
|---|---|---|
| Character | character | No tooltip in source |
| Exec | exec | No tooltip in source |
Wire outputs
Wires the gate produces.
| Display name | Type | Tooltip |
|---|---|---|
| Direction | vector | No tooltip in source |
| Exec Out (ExecOut) | exec | No tooltip in source |
| Origin | vector | No tooltip in source |
Configuration properties
Set on the gate itself in its properties panel — not wired. Distinct from inputs.
| Display name | Type | Tooltip |
|---|---|---|
| Local Aim (bLocalAim) | bool | No tooltip in source |
Source details
- Brick asset
- B_1x1_Gate_Exec_Character_GetAim
- Component class
- BrickComponentType_Exec_Character_GetAim
- Kind
- exec
- Family
- Character
- Half size
- 5 × 5 × 2