Gates › Players › Get Aim

Get Aim

Exec gate Players 2 in 3 out 1 config ⬚ 1x1

Returns a character's aim origin and direction; use them as the start and direction of a raycast or projectile.

Diagram

Ports drawn from the source data: inputs left, outputs right, config inside.

How it's used

Structural overview — derived from this gate's ports, not from tested behavior. Takes 2 wire inputs: Character (character), Exec (exec). Produces 3 outputs: Direction (vector), Exec Out (exec), Origin (vector). Configured with 1 property (set on the gate, not wired): Local Aim (bool).

No curated example for this gate yet. The shape above is accurate (from the inventory); what it does in practice should be confirmed in-game.

Wire inputs

Wires you feed into the gate.

Display name Type Tooltip
Character character No tooltip in source
Exec exec No tooltip in source

Wire outputs

Wires the gate produces.

Display name Type Tooltip
Direction vector No tooltip in source
Exec Out (ExecOut) exec No tooltip in source
Origin vector No tooltip in source

Configuration properties

Set on the gate itself in its properties panel — not wired. Distinct from inputs.

Display name Type Tooltip
Local Aim (bLocalAim) bool No tooltip in source

Source details

Brick asset
B_1x1_Gate_Exec_Character_GetAim
Component class
BrickComponentType_Exec_Character_GetAim
Kind
exec
Family
Character
Half size
5 × 5 × 2

From logic_gate_inventory.simple.json @ 9660107, supplemented by gate_docs.json. Documented behavior, not independently tested.