Gates › Inventory › Get Character Inventory Entry

Get Character Inventory Entry

Exec gate Inventory 3 in 4 out ⬚ 1x1

Reads a specific inventory slot and outputs its item, brick asset, or entity type; use it to inspect a player's equipped loadout.

Diagram

Ports drawn from the source data: inputs left, outputs right, config inside.

How it's used

Structural overview — derived from this gate's ports, not from tested behavior. Takes 3 wire inputs: Character (character), Exec (exec), Slot (int). Produces 4 outputs: Brick Asset (entity), Entity Type (entity), Exec Out (exec), Item (entity).

No curated example for this gate yet. The shape above is accurate (from the inventory); what it does in practice should be confirmed in-game.

Wire inputs

Wires you feed into the gate.

Display name Type Tooltip
Character character No tooltip in source
Exec exec No tooltip in source
Slot int No tooltip in source

Wire outputs

Wires the gate produces.

Display name Type Tooltip
Brick Asset (BrickAsset) entity No tooltip in source
Entity Type (EntityType) entity No tooltip in source
Exec Out (ExecOut) exec No tooltip in source
Item entity No tooltip in source

Source details

Brick asset
B_1x1_Gate_Exec_Character_GetInventoryEntry
Component class
BrickComponentType_Exec_Character_GetInventoryEntry
Kind
exec
Family
Character
Half size
5 × 5 × 2

From logic_gate_inventory.simple.json @ 9660107. Documented behavior, not independently tested.