Get Entity Custom Property
Outputs the value stored under Key on an entity, player or dynamic grid. Found reports whether the key existed; use it to read data attached with Set Entity Custom Property.
Diagram
Ports drawn from the source data: inputs left, outputs right, config inside.
How it's used
Structural overview — derived from this gate's ports, not
from tested behavior. Takes 3 wire inputs: Entity (entity), Exec (exec), Key (any). Produces 3 outputs: Found (bool), Exec Out (exec), Value (any).
Wire inputs
Wires you feed into the gate.
| Display name | Type | Tooltip |
|---|---|---|
| Entity | entity | No tooltip in source |
| Exec | exec | No tooltip in source |
| Key | any | No tooltip in source |
Wire outputs
Wires the gate produces.
| Display name | Type | Tooltip |
|---|---|---|
| Found (bFound) | bool | No tooltip in source |
| Exec Out (ExecOut) | exec | No tooltip in source |
| Value | any | No tooltip in source |
Source details
- Brick asset
- B_1x1_Gate_Exec_Entity_GetCustomProperty
- Component class
- BrickComponentType_Exec_Entity_GetCustomProperty
- Kind
- exec
- Family
- Entity
- Half size
- 5 × 5 × 2