Gates › Players › Get Inputs

Get Inputs

Exec gate Players 2 in 13 out ⬚ 1x1

Samples the current vehicle controls of a character or persistent player when executed.

Diagram

Ports drawn from the source data: inputs left, outputs right, config inside.

How it's used

Structural overview — derived from this gate's ports, not from tested behavior. Takes 2 wire inputs: Exec (exec), Player (any). Produces 13 outputs: Pressed C (bool), Pressed E (bool), Pressed Left Mouse (bool), Pressed Q (bool), Pressed Right Mouse (bool), Exec Out (exec), Input Forward (float), Input Mouse Wheel (float), Input Pitch (float), Input Right (float), Input Roll (float), Input Up (float), Input Yaw (float).

No curated example for this gate yet. The shape above is accurate (from the inventory); what it does in practice should be confirmed in-game.

Wire inputs

Wires you feed into the gate.

Display name Type Tooltip
Exec exec No tooltip in source
Player any No tooltip in source

Wire outputs

Wires the gate produces.

Display name Type Tooltip
Pressed C (bPressedC) bool No tooltip in source
Pressed E (bPressedE) bool No tooltip in source
Pressed Left Mouse (bPressedLeftMouse) bool No tooltip in source
Pressed Q (bPressedQ) bool No tooltip in source
Pressed Right Mouse (bPressedRightMouse) bool No tooltip in source
Exec Out (ExecOut) exec No tooltip in source
Input Forward (InputForward) float No tooltip in source
Input Mouse Wheel (InputMouseWheel) float No tooltip in source
Input Pitch (InputPitch) float No tooltip in source
Input Right (InputRight) float No tooltip in source
Input Roll (InputRoll) float No tooltip in source
Input Up (InputUp) float No tooltip in source
Input Yaw (InputYaw) float No tooltip in source

Source details

Brick asset
B_1x1_Gate_Exec_GetInputs
Component class
BrickComponentType_Exec_GetInputs
Kind
exec
Family
—
Half size
5 × 5 × 2

From logic_gate_inventory.simple.json @ 9660107. Documented behavior, not independently tested.