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Health & Ammo ›
Get Player Damage
Get Player Damage
Returns a player's accumulated damage and damage limit; the player dies when damage reaches the limit.
Diagram
Ports drawn from the source data: inputs left, outputs right, config inside.
How it's used
Structural overview — derived from this gate's ports, not
from tested behavior. Takes 2 wire inputs: Character (character), Exec (exec). Produces 3 outputs: Damage (float), Damage Limit (float), Exec Out (exec).
Wire inputs
Wires you feed into the gate.
| Display name | Type | Tooltip |
|---|---|---|
| Character | character | No tooltip in source |
| Exec | exec | No tooltip in source |
Wire outputs
Wires the gate produces.
| Display name | Type | Tooltip |
|---|---|---|
| Damage | float | No tooltip in source |
| Damage Limit (DamageLimit) | float | No tooltip in source |
| Exec Out (ExecOut) | exec | No tooltip in source |
Source details
- Brick asset
- B_1x1_Gate_Exec_Character_GetDamage
- Component class
- BrickComponentType_Exec_Character_GetDamage
- Kind
- exec
- Family
- Character
- Half size
- 5 × 5 × 2