Gates › Health & Ammo › Get Player Damage

Get Player Damage

Exec gate Health & Ammo 2 in 3 out ⬚ 1x1

Returns a player's accumulated damage and damage limit; the player dies when damage reaches the limit.

Diagram

Ports drawn from the source data: inputs left, outputs right, config inside.

How it's used

Structural overview — derived from this gate's ports, not from tested behavior. Takes 2 wire inputs: Character (character), Exec (exec). Produces 3 outputs: Damage (float), Damage Limit (float), Exec Out (exec).

No curated example for this gate yet. The shape above is accurate (from the inventory); what it does in practice should be confirmed in-game.

Wire inputs

Wires you feed into the gate.

Display name Type Tooltip
Character character No tooltip in source
Exec exec No tooltip in source

Wire outputs

Wires the gate produces.

Display name Type Tooltip
Damage float No tooltip in source
Damage Limit (DamageLimit) float No tooltip in source
Exec Out (ExecOut) exec No tooltip in source

Source details

Brick asset
B_1x1_Gate_Exec_Character_GetDamage
Component class
BrickComponentType_Exec_Character_GetDamage
Kind
exec
Family
Character
Half size
5 × 5 × 2

From logic_gate_inventory.simple.json @ 9660107. Documented behavior, not independently tested.