Gates › Players › Get Player (Temporary)

Get Player (Temporary)

Exec gate Players 2 in 2 out ⬚ 1x1

Returns the current character for a persistent player reference; use it when an event gives you a player but another gate needs their spawned character.

Diagram

Ports drawn from the source data: inputs left, outputs right, config inside.

How it's used

Structural overview — derived from this gate's ports, not from tested behavior. Takes 2 wire inputs: Exec (exec), Player State (entity). Produces 2 outputs: Character (character), Exec Out (exec).

No curated example for this gate yet. The shape above is accurate (from the inventory); what it does in practice should be confirmed in-game.

Wire inputs

Wires you feed into the gate.

Display name Type Tooltip
Exec exec No tooltip in source
Player State (PlayerState) entity No tooltip in source

Wire outputs

Wires the gate produces.

Display name Type Tooltip
Character character No tooltip in source
Exec Out (ExecOut) exec No tooltip in source

Source details

Brick asset
B_1x1_Gate_Exec_Character_GetFromController
Component class
BrickComponentType_Exec_Character_GetFromController
Kind
exec
Family
Character
Half size
5 × 5 × 2

From logic_gate_inventory.simple.json @ 9660107, supplemented by gate_docs.json. Documented behavior, not independently tested.