Item Spawn
The brick acts as an item spawner.
Diagram
Ports drawn from the source data: inputs left, outputs right, config inside.
How it's used
Structural overview — derived from this gate's ports, not
from tested behavior. Takes 24 wire inputs: Override Pickup Colors (bool), Pickup Animation Axis Local (bool), Pickup Animation Enabled (bool), Pickup Auto Disable On Pickup (bool), Pickup Enabled (bool), Pickup Respawn On Minigame Reset (bool), Render Translucent When Disabled (bool), Damage Multiplier (float), Item Name Override (string), Pickup Animation Axis (int), Pickup Animation Phase (float), Pickup Bob Height (float), Pickup Bob Speed (float), Pickup Class (any), Pickup Minigame Reset Respawn Delay (float), Pickup Offset Direction (int), Pickup Offset Distance (float), Pickup Respawn Time (float), Pickup Rotation (rotator), Pickup Scale (float), Pickup Spin Speed (float), Projectile Override (any), Projectile Scale Multiplier (float), Weapon Speed Multiplier (float). Produces 1 output: Show Pickup Enabled (bool). Configured with 1 property (set on the gate, not wired): Weapon Ammo Override (struct).
Wire inputs
Wires you feed into the gate.
| Display name | Type | Tooltip |
|---|---|---|
| Override Pickup Colors (bOverridePickupColors) | bool | No tooltip in source |
| Pickup Animation Axis Local (bPickupAnimationAxisLocal) | bool | No tooltip in source |
| Pickup Animation Enabled (bPickupAnimationEnabled) | bool | No tooltip in source |
| Pickup Auto Disable On Pickup (bPickupAutoDisableOnPickup) | bool | No tooltip in source |
| Pickup Enabled (bPickupEnabled) | bool | No tooltip in source |
| Pickup Respawn On Minigame Reset (bPickupRespawnOnMinigameReset) | bool | No tooltip in source |
| Render Translucent When Disabled (bRenderTranslucentWhenDisabled) | bool | No tooltip in source |
| Damage Multiplier (DamageMultiplier) | float | No tooltip in source |
| Item Name Override (ItemNameOverride) | string | No tooltip in source |
| Pickup Animation Axis (PickupAnimationAxis) | int | No tooltip in source |
| Pickup Animation Phase (PickupAnimationPhase) | float | No tooltip in source |
| Pickup Bob Height (PickupBobHeight) | float | No tooltip in source |
| Pickup Bob Speed (PickupBobSpeed) | float | No tooltip in source |
| Pickup Class (PickupClass) | any | No tooltip in source |
| Pickup Minigame Reset Respawn Delay (PickupMinigameResetRespawnDelay) | float | No tooltip in source |
| Pickup Offset Direction (PickupOffsetDirection) | int | No tooltip in source |
| Pickup Offset Distance (PickupOffsetDistance) | float | No tooltip in source |
| Pickup Respawn Time (PickupRespawnTime) | float | No tooltip in source |
| Pickup Rotation (PickupRotation) | rotator | No tooltip in source |
| Pickup Scale (PickupScale) | float | No tooltip in source |
| Pickup Spin Speed (PickupSpinSpeed) | float | No tooltip in source |
| Projectile Override (ProjectileOverride) | any | No tooltip in source |
| Projectile Scale Multiplier (ProjectileScaleMultiplier) | float | No tooltip in source |
| Weapon Speed Multiplier (WeaponSpeedMultiplier) | float | No tooltip in source |
Wire outputs
Wires the gate produces.
| Display name | Type | Tooltip |
|---|---|---|
| Show Pickup Enabled (bShowPickupEnabled) | bool | No tooltip in source |
Configuration properties
Set on the gate itself in its properties panel — not wired. Distinct from inputs.
| Display name | Type | Tooltip |
|---|---|---|
| Weapon Ammo Override (WeaponAmmoOverride) | struct | No tooltip in source |
Source details
- Brick asset
- Component_ItemSpawn
- Component class
- Component_ItemSpawn
- Kind
- unknown
- Family
- —
- Half size
- 5 × 5 × 2