Gates › Gameplay › Item Spawn

Item Spawn

Unclassified Gameplay 24 in 1 out 1 config

The brick acts as an item spawner.

Diagram

Ports drawn from the source data: inputs left, outputs right, config inside.

How it's used

Structural overview — derived from this gate's ports, not from tested behavior. Takes 24 wire inputs: Override Pickup Colors (bool), Pickup Animation Axis Local (bool), Pickup Animation Enabled (bool), Pickup Auto Disable On Pickup (bool), Pickup Enabled (bool), Pickup Respawn On Minigame Reset (bool), Render Translucent When Disabled (bool), Damage Multiplier (float), Item Name Override (string), Pickup Animation Axis (int), Pickup Animation Phase (float), Pickup Bob Height (float), Pickup Bob Speed (float), Pickup Class (any), Pickup Minigame Reset Respawn Delay (float), Pickup Offset Direction (int), Pickup Offset Distance (float), Pickup Respawn Time (float), Pickup Rotation (rotator), Pickup Scale (float), Pickup Spin Speed (float), Projectile Override (any), Projectile Scale Multiplier (float), Weapon Speed Multiplier (float). Produces 1 output: Show Pickup Enabled (bool). Configured with 1 property (set on the gate, not wired): Weapon Ammo Override (struct).

No curated example for this gate yet. The shape above is accurate (from the inventory); what it does in practice should be confirmed in-game.

Wire inputs

Wires you feed into the gate.

Display name Type Tooltip
Override Pickup Colors (bOverridePickupColors) bool No tooltip in source
Pickup Animation Axis Local (bPickupAnimationAxisLocal) bool No tooltip in source
Pickup Animation Enabled (bPickupAnimationEnabled) bool No tooltip in source
Pickup Auto Disable On Pickup (bPickupAutoDisableOnPickup) bool No tooltip in source
Pickup Enabled (bPickupEnabled) bool No tooltip in source
Pickup Respawn On Minigame Reset (bPickupRespawnOnMinigameReset) bool No tooltip in source
Render Translucent When Disabled (bRenderTranslucentWhenDisabled) bool No tooltip in source
Damage Multiplier (DamageMultiplier) float No tooltip in source
Item Name Override (ItemNameOverride) string No tooltip in source
Pickup Animation Axis (PickupAnimationAxis) int No tooltip in source
Pickup Animation Phase (PickupAnimationPhase) float No tooltip in source
Pickup Bob Height (PickupBobHeight) float No tooltip in source
Pickup Bob Speed (PickupBobSpeed) float No tooltip in source
Pickup Class (PickupClass) any No tooltip in source
Pickup Minigame Reset Respawn Delay (PickupMinigameResetRespawnDelay) float No tooltip in source
Pickup Offset Direction (PickupOffsetDirection) int No tooltip in source
Pickup Offset Distance (PickupOffsetDistance) float No tooltip in source
Pickup Respawn Time (PickupRespawnTime) float No tooltip in source
Pickup Rotation (PickupRotation) rotator No tooltip in source
Pickup Scale (PickupScale) float No tooltip in source
Pickup Spin Speed (PickupSpinSpeed) float No tooltip in source
Projectile Override (ProjectileOverride) any No tooltip in source
Projectile Scale Multiplier (ProjectileScaleMultiplier) float No tooltip in source
Weapon Speed Multiplier (WeaponSpeedMultiplier) float No tooltip in source

Wire outputs

Wires the gate produces.

Display name Type Tooltip
Show Pickup Enabled (bShowPickupEnabled) bool No tooltip in source

Configuration properties

Set on the gate itself in its properties panel — not wired. Distinct from inputs.

Display name Type Tooltip
Weapon Ammo Override (WeaponAmmoOverride) struct No tooltip in source

Source details

Brick asset
Component_ItemSpawn
Component class
Component_ItemSpawn
Kind
unknown
Family
—
Half size
5 × 5 × 2

From logic_gate_inventory.simple.json @ 9660107. Documented behavior, not independently tested.