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Math - Rotations ›
Make Quaternion
Make Quaternion
Combines raw X, Y, Z, and W components into a quaternion without normalizing it, for advanced rotation math.
Diagram
Ports drawn from the source data: inputs left, outputs right, config inside.
How it's used
Structural overview — derived from this gate's ports, not
from tested behavior. Takes 4 wire inputs: W (float), X (float), Y (float), Z (float). Produces 1 output: Output (any).
Wire inputs
Wires you feed into the gate.
| Display name | Type | Tooltip |
|---|---|---|
| W | float | No tooltip in source |
| X | float | No tooltip in source |
| Y | float | No tooltip in source |
| Z | float | No tooltip in source |
Wire outputs
Wires the gate produces.
| Display name | Type | Tooltip |
|---|---|---|
| Output | any | No tooltip in source |
Source details
- Brick asset
- B_1x1_Gate_Expr_MakeQuaternion
- Component class
- BrickComponentType_Expr_MakeQuaternion
- Kind
- expr
- Family
- MakeQuaternion
- Half size
- 5 × 5 × 2