Gates › Maps › Map Variable

Map Variable

Pseudo Maps 0 in 1 out 1 config ⬚ 1x1

Stores values under unique keys and provides a Map Var Ref for map gates. Use it to associate player names, IDs, objects, bricks, or components with scores, settings, or other data.

Brick summary: Allows defining a map variable, which can be modified and read via other Map Variable gates.

Diagram

Ports drawn from the source data: inputs left, outputs right, config inside.

How it's used

Structural overview — derived from this gate's ports, not from tested behavior. Takes no wire inputs. Produces 1 output: Map Var Ref (varRef). Configured with 1 property (set on the gate, not wired): Value (struct).

No curated example for this gate yet. The shape above is accurate (from the inventory); what it does in practice should be confirmed in-game.

Wire inputs

Wires you feed into the gate.

No wire inputs.

Wire outputs

Wires the gate produces.

Display name Type Tooltip
Map Var Ref (MapVarRef) varRef No tooltip in source

Configuration properties

Set on the gate itself in its properties panel — not wired. Distinct from inputs.

Display name Type Tooltip
Value struct No tooltip in source

Source details

Brick asset
B_1x1_Gate_Variable_Map
Component class
BrickComponentType_MapVar
Kind
pseudo
Family
MapVar
Half size
5 × 5 × 2

From logic_gate_inventory.simple.json @ 9660107. Documented behavior, not independently tested.