Gates › Effects › Play Audio at Entity

Play Audio at Entity

Unclassified Effects 8 in 1 out ⬚ 1x1

No description in the source data.

Diagram

Ports drawn from the source data: inputs left, outputs right, config inside.

How it's used

Structural overview — derived from this gate's ports, not from tested behavior. Takes 8 wire inputs: Audio Descriptor (entity), Spatialization (bool), Entity (entity), Exec (exec), Inner Radius (float), Max Distance (float), Pitch Multiplier (float), Volume Multiplier (float). Produces 1 output: Exec Out (exec).

No curated example for this gate yet. The shape above is accurate (from the inventory); what it does in practice should be confirmed in-game.

Wire inputs

Wires you feed into the gate.

Display name Type Tooltip
Audio Descriptor (AudioDescriptor) entity No tooltip in source
Spatialization (bSpatialization) bool No tooltip in source
Entity entity No tooltip in source
Exec exec No tooltip in source
Inner Radius (InnerRadius) float No tooltip in source
Max Distance (MaxDistance) float No tooltip in source
Pitch Multiplier (PitchMultiplier) float No tooltip in source
Volume Multiplier (VolumeMultiplier) float No tooltip in source

Wire outputs

Wires the gate produces.

Display name Type Tooltip
Exec Out (ExecOut) exec No tooltip in source

Source details

Brick asset
B_1x1_Gate_Exec_Entity_PlayAudioAt
Component class
Component_WireGraph_PlayAudioAt
Kind
unknown
Family
—
Half size
5 × 5 × 2

From logic_gate_inventory.simple.json @ 9660107, supplemented by gate_docs.json. Documented behavior, not independently tested.