Player Damaged Event
Pulses when a player takes damage and outputs the victim, attacker, weapon details, and damage amount; use it for hit reactions or assists.
Diagram
Ports drawn from the source data: inputs left, outputs right, config inside.
How it's used
Structural overview — derived from this gate's ports, not
from tested behavior. Takes no wire inputs. Produces 6 outputs: Attacker (entity), Attacker Weapon (entity), Attacker Weapon Name (string), Character (character), Damage (float), Exec Out (exec).
Wire inputs
Wires you feed into the gate.
No wire inputs.
Wire outputs
Wires the gate produces.
| Display name | Type | Tooltip |
|---|---|---|
| Attacker | entity | No tooltip in source |
| Attacker Weapon (AttackerWeapon) | entity | No tooltip in source |
| Attacker Weapon Name (AttackerWeaponName) | string | No tooltip in source |
| Character | character | No tooltip in source |
| Damage | float | No tooltip in source |
| Exec Out (ExecOut) | exec | No tooltip in source |
Source details
- Brick asset
- B_1x1_Gate_Event_Gamemode_CharacterDamaged
- Component class
- BrickComponentType_Event_Gamemode_CharacterDamaged
- Kind
- event
- Family
- —
- Half size
- 7 × 5 × 2