Gates › Events › Player Damaged Event

Player Damaged Event

Event Events 0 in 6 out ⬚ 1x1

Pulses when a player takes damage and outputs the victim, attacker, weapon details, and damage amount; use it for hit reactions or assists.

Diagram

Ports drawn from the source data: inputs left, outputs right, config inside.

How it's used

Structural overview — derived from this gate's ports, not from tested behavior. Takes no wire inputs. Produces 6 outputs: Attacker (entity), Attacker Weapon (entity), Attacker Weapon Name (string), Character (character), Damage (float), Exec Out (exec).

No curated example for this gate yet. The shape above is accurate (from the inventory); what it does in practice should be confirmed in-game.

Wire inputs

Wires you feed into the gate.

No wire inputs.

Wire outputs

Wires the gate produces.

Display name Type Tooltip
Attacker entity No tooltip in source
Attacker Weapon (AttackerWeapon) entity No tooltip in source
Attacker Weapon Name (AttackerWeaponName) string No tooltip in source
Character character No tooltip in source
Damage float No tooltip in source
Exec Out (ExecOut) exec No tooltip in source

Source details

Brick asset
B_1x1_Gate_Event_Gamemode_CharacterDamaged
Component class
BrickComponentType_Event_Gamemode_CharacterDamaged
Kind
event
Family
—
Half size
7 × 5 × 2

From logic_gate_inventory.simple.json @ 9660107. Documented behavior, not independently tested.