Player Died Event
Pulses when a player dies and outputs the victim, killer, and killer's weapon details; use it for scoring or elimination logic.
Diagram
Ports drawn from the source data: inputs left, outputs right, config inside.
How it's used
Structural overview — derived from this gate's ports, not
from tested behavior. Takes no wire inputs. Produces 5 outputs: Character (character), Exec Out (exec), Killer (entity), Killer Weapon (entity), Killer Weapon Name (string).
Wire inputs
Wires you feed into the gate.
No wire inputs.
Wire outputs
Wires the gate produces.
| Display name | Type | Tooltip |
|---|---|---|
| Character | character | No tooltip in source |
| Exec Out (ExecOut) | exec | No tooltip in source |
| Killer | entity | No tooltip in source |
| Killer Weapon (KillerWeapon) | entity | No tooltip in source |
| Killer Weapon Name (KillerWeaponName) | string | No tooltip in source |
Source details
- Brick asset
- B_1x1_Gate_Event_Gamemode_CharacterDied
- Component class
- BrickComponentType_Event_Gamemode_CharacterDied
- Kind
- event
- Family
- Gamemode
- Half size
- 6 × 5 × 2