Gates › Events › Player Died Event

Player Died Event

Event Events 0 in 5 out ⬚ 1x1

Pulses when a player dies and outputs the victim, killer, and killer's weapon details; use it for scoring or elimination logic.

Diagram

Ports drawn from the source data: inputs left, outputs right, config inside.

How it's used

Structural overview — derived from this gate's ports, not from tested behavior. Takes no wire inputs. Produces 5 outputs: Character (character), Exec Out (exec), Killer (entity), Killer Weapon (entity), Killer Weapon Name (string).

No curated example for this gate yet. The shape above is accurate (from the inventory); what it does in practice should be confirmed in-game.

Wire inputs

Wires you feed into the gate.

No wire inputs.

Wire outputs

Wires the gate produces.

Display name Type Tooltip
Character character No tooltip in source
Exec Out (ExecOut) exec No tooltip in source
Killer entity No tooltip in source
Killer Weapon (KillerWeapon) entity No tooltip in source
Killer Weapon Name (KillerWeaponName) string No tooltip in source

Source details

Brick asset
B_1x1_Gate_Event_Gamemode_CharacterDied
Component class
BrickComponentType_Event_Gamemode_CharacterDied
Kind
event
Family
Gamemode
Half size
6 × 5 × 2

From logic_gate_inventory.simple.json @ 9660107, supplemented by gate_docs.json. Documented behavior, not independently tested.