Gates › Events › Player Joined Event

Player Joined Event

Event Events 0 in 4 out ⬚ 1x1

Pulses when a user joins and outputs their persistent player reference, user ID, and user name; use it to initialize player data or greet them.

Diagram

Ports drawn from the source data: inputs left, outputs right, config inside.

How it's used

Structural overview — derived from this gate's ports, not from tested behavior. Takes no wire inputs. Produces 4 outputs: Exec Out (exec), Player State (entity), User Id (string), User Name (string).

No curated example for this gate yet. The shape above is accurate (from the inventory); what it does in practice should be confirmed in-game.

Wire inputs

Wires you feed into the gate.

No wire inputs.

Wire outputs

Wires the gate produces.

Display name Type Tooltip
Exec Out (ExecOut) exec No tooltip in source
Player State (PlayerState) entity No tooltip in source
User Id (UserId) string No tooltip in source
User Name (UserName) string No tooltip in source

Source details

Brick asset
B_1x1_Gate_Event_Gamemode_ControllerJoined
Component class
BrickComponentType_Event_Gamemode_ControllerJoined
Kind
event
Family
Gamemode
Half size
5 × 5 × 2

From logic_gate_inventory.simple.json @ 9660107, supplemented by gate_docs.json. Documented behavior, not independently tested.