Gates › Events › Player Left Event

Player Left Event

Event Events 0 in 3 out 1 config ⬚ 1x1

Pulses when a user leaves and outputs their captured user ID and user name; use it for cleanup or logging.

Diagram

Ports drawn from the source data: inputs left, outputs right, config inside.

How it's used

Structural overview — derived from this gate's ports, not from tested behavior. Takes no wire inputs. Produces 3 outputs: Exec Out (exec), User Id (string), User Name (string). Configured with 1 property (set on the gate, not wired): Player State (object).

No curated example for this gate yet. The shape above is accurate (from the inventory); what it does in practice should be confirmed in-game.

Wire inputs

Wires you feed into the gate.

No wire inputs.

Wire outputs

Wires the gate produces.

Display name Type Tooltip
Exec Out (ExecOut) exec No tooltip in source
User Id (UserId) string No tooltip in source
User Name (UserName) string No tooltip in source

Configuration properties

Set on the gate itself in its properties panel — not wired. Distinct from inputs.

Display name Type Tooltip
Player State (PlayerState) object No tooltip in source

Source details

Brick asset
B_1x1_Gate_Event_Gamemode_ControllerLeft
Component class
BrickComponentType_Event_Gamemode_ControllerLeft
Kind
event
Family
Gamemode
Half size
5 × 5 × 2

From logic_gate_inventory.simple.json @ 9660107, supplemented by gate_docs.json. Documented behavior, not independently tested.