Player Left Event
Pulses when a user leaves and outputs their captured user ID and user name; use it for cleanup or logging.
Diagram
Ports drawn from the source data: inputs left, outputs right, config inside.
How it's used
Structural overview — derived from this gate's ports, not
from tested behavior. Takes no wire inputs. Produces 3 outputs: Exec Out (exec), User Id (string), User Name (string). Configured with 1 property (set on the gate, not wired): Player State (object).
Wire inputs
Wires you feed into the gate.
No wire inputs.
Wire outputs
Wires the gate produces.
| Display name | Type | Tooltip |
|---|---|---|
| Exec Out (ExecOut) | exec | No tooltip in source |
| User Id (UserId) | string | No tooltip in source |
| User Name (UserName) | string | No tooltip in source |
Configuration properties
Set on the gate itself in its properties panel — not wired. Distinct from inputs.
| Display name | Type | Tooltip |
|---|---|---|
| Player State (PlayerState) | object | No tooltip in source |
Source details
- Brick asset
- B_1x1_Gate_Event_Gamemode_ControllerLeft
- Component class
- BrickComponentType_Event_Gamemode_ControllerLeft
- Kind
- event
- Family
- Gamemode
- Half size
- 5 × 5 × 2