Prefab Spawn Point
Spawns the selected prefab at this brick. If every spawned entity is destroyed, it respawns after Respawn Time; Clear removes the current spawn without scheduling a respawn.
Diagram
Ports drawn from the source data: inputs left, outputs right, config inside.
How it's used
Structural overview — derived from this gate's ports, not
from tested behavior. Takes 5 wire inputs: Spawn Enable (bool), Respawn Time (float), Spawn Offset (vector), Spawn Offset Rotation (rotator), Spawn Velocity (vector). Produces 1 output: Spawned Entity (entity). Configured with 1 property (set on the gate, not wired): Prefab (struct).
Wire inputs
Wires you feed into the gate.
| Display name | Type | Tooltip |
|---|---|---|
| Spawn Enable (bSpawnEnable) | bool | No tooltip in source |
| Respawn Time (RespawnTime) | float | No tooltip in source |
| Spawn Offset (SpawnOffset) | vector | No tooltip in source |
| Spawn Offset Rotation (SpawnOffsetRotation) | rotator | No tooltip in source |
| Spawn Velocity (SpawnVelocity) | vector | No tooltip in source |
Wire outputs
Wires the gate produces.
| Display name | Type | Tooltip |
|---|---|---|
| Spawned Entity (SpawnedEntity) | entity | No tooltip in source |
Configuration properties
Set on the gate itself in its properties panel — not wired. Distinct from inputs.
| Display name | Type | Tooltip |
|---|---|---|
| Prefab | struct | No tooltip in source |
Source details
- Brick asset
- B_Spawn_Point_Prefab
- Component class
- BrickComponentType_PrefabSpawn
- Kind
- unknown
- Family
- —
- Half size
- 40 × 40 × 2