Gates › Gameplay › Prefab Spawn Point

Prefab Spawn Point

Unclassified Gameplay 5 in 1 out 1 config

Spawns the selected prefab at this brick. If every spawned entity is destroyed, it respawns after Respawn Time; Clear removes the current spawn without scheduling a respawn.

Diagram

Ports drawn from the source data: inputs left, outputs right, config inside.

How it's used

Structural overview — derived from this gate's ports, not from tested behavior. Takes 5 wire inputs: Spawn Enable (bool), Respawn Time (float), Spawn Offset (vector), Spawn Offset Rotation (rotator), Spawn Velocity (vector). Produces 1 output: Spawned Entity (entity). Configured with 1 property (set on the gate, not wired): Prefab (struct).

No curated example for this gate yet. The shape above is accurate (from the inventory); what it does in practice should be confirmed in-game.

Wire inputs

Wires you feed into the gate.

Display name Type Tooltip
Spawn Enable (bSpawnEnable) bool No tooltip in source
Respawn Time (RespawnTime) float No tooltip in source
Spawn Offset (SpawnOffset) vector No tooltip in source
Spawn Offset Rotation (SpawnOffsetRotation) rotator No tooltip in source
Spawn Velocity (SpawnVelocity) vector No tooltip in source

Wire outputs

Wires the gate produces.

Display name Type Tooltip
Spawned Entity (SpawnedEntity) entity No tooltip in source

Configuration properties

Set on the gate itself in its properties panel — not wired. Distinct from inputs.

Display name Type Tooltip
Prefab struct No tooltip in source

Source details

Brick asset
B_Spawn_Point_Prefab
Component class
BrickComponentType_PrefabSpawn
Kind
unknown
Family
—
Half size
40 × 40 × 2

From logic_gate_inventory.simple.json @ 9660107. Documented behavior, not independently tested.