Projectile Left Zone Event
Triggers when a projectile leaves or is destroyed inside the connected zone and outputs any still-available projectile and weapon details. Use it for range limits or tracking.
Diagram
Ports drawn from the source data: inputs left, outputs right, config inside.
How it's used
Structural overview — derived from this gate's ports, not
from tested behavior. Takes 1 wire input: Zone (any). Produces 5 outputs: Character (character), Exec (exec), Projectile (entity), Weapon (entity), Weapon Name (string).
Wire inputs
Wires you feed into the gate.
| Display name | Type | Tooltip |
|---|---|---|
| Zone | any | No tooltip in source |
Wire outputs
Wires the gate produces.
| Display name | Type | Tooltip |
|---|---|---|
| Character | character | No tooltip in source |
| Exec | exec | No tooltip in source |
| Projectile | entity | No tooltip in source |
| Weapon | entity | No tooltip in source |
| Weapon Name (WeaponName) | string | No tooltip in source |
Source details
- Brick asset
- B_1x1_Gate_Internal_ProjectileZoneEvent_Left
- Component class
- BrickComponentType_Internal_ProjectileZoneEvent_Left
- Kind
- internal
- Family
- ProjectileZoneEvent
- Search tags
- bullet rocket missile weapon shot projectile left leave exit overlap area trigger detector
- Half size
- 6 × 5 × 2