Gates › Zones › Projectile Left Zone Event

Projectile Left Zone Event

Internal / physical Zones 1 in 5 out ⬚ 1x1

Triggers when a projectile leaves or is destroyed inside the connected zone and outputs any still-available projectile and weapon details. Use it for range limits or tracking.

Diagram

Ports drawn from the source data: inputs left, outputs right, config inside.

How it's used

Structural overview — derived from this gate's ports, not from tested behavior. Takes 1 wire input: Zone (any). Produces 5 outputs: Character (character), Exec (exec), Projectile (entity), Weapon (entity), Weapon Name (string).

No curated example for this gate yet. The shape above is accurate (from the inventory); what it does in practice should be confirmed in-game.

Wire inputs

Wires you feed into the gate.

Display name Type Tooltip
Zone any No tooltip in source

Wire outputs

Wires the gate produces.

Display name Type Tooltip
Character character No tooltip in source
Exec exec No tooltip in source
Projectile entity No tooltip in source
Weapon entity No tooltip in source
Weapon Name (WeaponName) string No tooltip in source

Source details

Brick asset
B_1x1_Gate_Internal_ProjectileZoneEvent_Left
Component class
BrickComponentType_Internal_ProjectileZoneEvent_Left
Kind
internal
Family
ProjectileZoneEvent
Search tags
bullet rocket missile weapon shot projectile left leave exit overlap area trigger detector
Half size
6 × 5 × 2

From logic_gate_inventory.simple.json @ 9660107. Documented behavior, not independently tested.