Gates › Arrays › Remove Array Element

Remove Array Element

Exec gate Arrays 3 in 2 out ⬚ 1x1

Removes the element at Index and shifts later elements down. Out Of Bounds reports an invalid index, which helps safely delete a selected list entry.

Diagram

Ports drawn from the source data: inputs left, outputs right, config inside.

How it's used

Structural overview — derived from this gate's ports, not from tested behavior. Takes 3 wire inputs: Array Var Ref (arrayVarRef), Exec (exec), Index (int). Produces 2 outputs: Out Of Bounds (bool), Exec Out (exec).

No curated example for this gate yet. The shape above is accurate (from the inventory); what it does in practice should be confirmed in-game.

Wire inputs

Wires you feed into the gate.

Display name Type Tooltip
Array Var Ref (ArrayVarRef) arrayVarRef No tooltip in source
Exec exec No tooltip in source
Index int No tooltip in source

Wire outputs

Wires the gate produces.

Display name Type Tooltip
Out Of Bounds (bOutOfBounds) bool No tooltip in source
Exec Out (ExecOut) exec No tooltip in source

Source details

Brick asset
B_1x1_Gate_Exec_ArrayVar_RemoveAtIndex
Component class
BrickComponentType_Exec_ArrayVar_RemoveAtIndex
Kind
exec
Family
ArrayVar
Half size
5 × 5 × 2

From logic_gate_inventory.simple.json @ 9660107, supplemented by gate_docs.json. Documented behavior, not independently tested.