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Seat Control Splitter
Seat Control Splitter
A brick that can split a Player Input wire from a seat into individual inputs, allowing custom control setups.
Diagram
Ports drawn from the source data: inputs left, outputs right, config inside.
How it's used
Structural overview — derived from this gate's ports, not
from tested behavior. Takes 1 wire input: Character (character). Produces 12 outputs: Pressed C (bool), Pressed E (bool), Pressed Left Mouse (bool), Pressed Q (bool), Pressed Right Mouse (bool), Input Forward (float), Input Mouse Wheel (float), Input Pitch (float), Input Right (float), Input Roll (float), Input Up (float), Input Yaw (float).
Wire inputs
Wires you feed into the gate.
| Display name | Type | Tooltip |
|---|---|---|
| Character | character | Connect a Player reference to allow people to send inputs to this component. |
Wire outputs
Wires the gate produces.
| Display name | Type | Tooltip |
|---|---|---|
| Pressed C (bPressedC) | bool | No tooltip in source |
| Pressed E (bPressedE) | bool | No tooltip in source |
| Pressed Left Mouse (bPressedLeftMouse) | bool | No tooltip in source |
| Pressed Q (bPressedQ) | bool | No tooltip in source |
| Pressed Right Mouse (bPressedRightMouse) | bool | No tooltip in source |
| Input Forward (InputForward) | float | The player's movement input on the X axis. |
| Input Mouse Wheel (InputMouseWheel) | float | No tooltip in source |
| Input Pitch (InputPitch) | float | No tooltip in source |
| Input Right (InputRight) | float | The player's movement input on the Y axis. |
| Input Roll (InputRoll) | float | No tooltip in source |
| Input Up (InputUp) | float | No tooltip in source |
| Input Yaw (InputYaw) | float | No tooltip in source |
Source details
- Brick asset
- B_1x1_Gate_SeatControlSplitter
- Component class
- Component_Internal_InputSplitter
- Kind
- internal
- Family
- —
- Half size
- 5 × 5 × 2