Gates › Uncategorized › Seat Control Splitter

Seat Control Splitter

Internal / physical Uncategorized 1 in 12 out ⬚ 1x1

A brick that can split a Player Input wire from a seat into individual inputs, allowing custom control setups.

Diagram

Ports drawn from the source data: inputs left, outputs right, config inside.

How it's used

Structural overview — derived from this gate's ports, not from tested behavior. Takes 1 wire input: Character (character). Produces 12 outputs: Pressed C (bool), Pressed E (bool), Pressed Left Mouse (bool), Pressed Q (bool), Pressed Right Mouse (bool), Input Forward (float), Input Mouse Wheel (float), Input Pitch (float), Input Right (float), Input Roll (float), Input Up (float), Input Yaw (float).

No curated example for this gate yet. The shape above is accurate (from the inventory); what it does in practice should be confirmed in-game.

Wire inputs

Wires you feed into the gate.

Display name Type Tooltip
Character character Connect a Player reference to allow people to send inputs to this component.

Wire outputs

Wires the gate produces.

Display name Type Tooltip
Pressed C (bPressedC) bool No tooltip in source
Pressed E (bPressedE) bool No tooltip in source
Pressed Left Mouse (bPressedLeftMouse) bool No tooltip in source
Pressed Q (bPressedQ) bool No tooltip in source
Pressed Right Mouse (bPressedRightMouse) bool No tooltip in source
Input Forward (InputForward) float The player's movement input on the X axis.
Input Mouse Wheel (InputMouseWheel) float No tooltip in source
Input Pitch (InputPitch) float No tooltip in source
Input Right (InputRight) float The player's movement input on the Y axis.
Input Roll (InputRoll) float No tooltip in source
Input Up (InputUp) float No tooltip in source
Input Yaw (InputYaw) float No tooltip in source

Source details

Brick asset
B_1x1_Gate_SeatControlSplitter
Component class
Component_Internal_InputSplitter
Kind
internal
Family
—
Half size
5 × 5 × 2

From logic_gate_inventory.simple.json @ 9660107, supplemented by gate_docs.json. Documented behavior, not independently tested.