Gates › Arrays › Set Array Element

Set Array Element

Exec gate Arrays 4 in 1 out ⬚ 1x1

Replaces the existing element at Index with Value; an invalid index leaves the array unchanged. Use it to update one known slot without changing the list length.

Diagram

Ports drawn from the source data: inputs left, outputs right, config inside.

How it's used

Structural overview — derived from this gate's ports, not from tested behavior. Takes 4 wire inputs: Array Var Ref (arrayVarRef), Exec (exec), Index (int), Value (any). Produces 1 output: Exec Out (exec).

No curated example for this gate yet. The shape above is accurate (from the inventory); what it does in practice should be confirmed in-game.

Wire inputs

Wires you feed into the gate.

Display name Type Tooltip
Array Var Ref (ArrayVarRef) arrayVarRef No tooltip in source
Exec exec No tooltip in source
Index int No tooltip in source
Value any No tooltip in source

Wire outputs

Wires the gate produces.

Display name Type Tooltip
Exec Out (ExecOut) exec No tooltip in source

Source details

Brick asset
B_1x1_Gate_Exec_ArrayVar_SetAtIndex
Component class
BrickComponentType_Exec_ArrayVar_SetAtIndex
Kind
exec
Family
ArrayVar
Half size
5 × 5 × 2

From logic_gate_inventory.simple.json @ 9660107, supplemented by gate_docs.json. Documented behavior, not independently tested.