Gates › Bricks & Components › Set Brick Property

Set Brick Property

Exec gate Bricks & Components 3 in 1 out 1 config ⬚ 1x1

Writes Value into the selected setting of the referenced brick when executed; use it to recolor, hide, or change collision of any brick.

Diagram

Ports drawn from the source data: inputs left, outputs right, config inside.

How it's used

Structural overview — derived from this gate's ports, not from tested behavior. Takes 3 wire inputs: Brick (brick), Exec (exec), Value (any). Produces 1 output: Exec Out (exec). Configured with 1 property (set on the gate, not wired): Property (enum).

No curated example for this gate yet. The shape above is accurate (from the inventory); what it does in practice should be confirmed in-game.

Wire inputs

Wires you feed into the gate.

Display name Type Tooltip
Brick brick No tooltip in source
Exec exec No tooltip in source
Value any No tooltip in source

Wire outputs

Wires the gate produces.

Display name Type Tooltip
Exec Out (ExecOut) exec No tooltip in source

Configuration properties

Set on the gate itself in its properties panel — not wired. Distinct from inputs.

Display name Type Tooltip
Property enum No tooltip in source

Source details

Brick asset
B_1x1_Gate_Exec_SetBrickProperty
Component class
BrickComponentType_Exec_SetBrickProperty
Kind
exec
Family
—
Search tags
brick property write color material visible visibility collision opacity alpha change
Half size
5 × 5 × 2

From logic_gate_inventory.simple.json @ 9660107. Documented behavior, not independently tested.