Gates › Players › Set Can Respawn

Set Can Respawn

Exec gate Players 3 in 1 out ⬚ 1x1

Allows or prevents a player from respawning; disabling it moves them to spectator outside builder mode until re-enabled.

Diagram

Ports drawn from the source data: inputs left, outputs right, config inside.

How it's used

Structural overview — derived from this gate's ports, not from tested behavior. Takes 3 wire inputs: Can Respawn (bool), Exec (exec), Player State (entity). Produces 1 output: Exec Out (exec).

No curated example for this gate yet. The shape above is accurate (from the inventory); what it does in practice should be confirmed in-game.

Wire inputs

Wires you feed into the gate.

Display name Type Tooltip
Can Respawn (bCanRespawn) bool No tooltip in source
Exec exec No tooltip in source
Player State (PlayerState) entity No tooltip in source

Wire outputs

Wires the gate produces.

Display name Type Tooltip
Exec Out (ExecOut) exec No tooltip in source

Source details

Brick asset
B_1x1_Gate_Exec_PlayerState_SetCanRespawn
Component class
BrickComponentType_Exec_PlayerState_SetCanRespawn
Kind
exec
Family
PlayerState
Half size
5 × 5 × 2

From logic_gate_inventory.simple.json @ 9660107. Documented behavior, not independently tested.