Gates › Inventory › Set Character Inventory Entry

Set Character Inventory Entry

Exec gate Inventory 3 in 1 out 2 config ⬚ 1x1

Replaces a specific inventory slot with a configured item, brick, or entity entry; use it to build fixed loadouts.

Diagram

Ports drawn from the source data: inputs left, outputs right, config inside.

How it's used

Structural overview — derived from this gate's ports, not from tested behavior. Takes 3 wire inputs: Character (character), Exec (exec), Slot (int). Produces 1 output: Exec Out (exec). Configured with 2 properties (set on the gate, not wired): Entry (struct), Entry Plan (struct).

No curated example for this gate yet. The shape above is accurate (from the inventory); what it does in practice should be confirmed in-game.

Wire inputs

Wires you feed into the gate.

Display name Type Tooltip
Character character No tooltip in source
Exec exec No tooltip in source
Slot int No tooltip in source

Wire outputs

Wires the gate produces.

Display name Type Tooltip
Exec Out (ExecOut) exec No tooltip in source

Configuration properties

Set on the gate itself in its properties panel — not wired. Distinct from inputs.

Display name Type Tooltip
Entry struct No tooltip in source
Entry Plan (EntryPlan) struct No tooltip in source

Source details

Brick asset
B_1x1_Gate_Exec_Character_SetInventoryEntry
Component class
BrickComponentType_Exec_Character_SetInventoryEntry
Kind
exec
Family
Character
Half size
5 × 5 × 2

From logic_gate_inventory.simple.json @ 9660107, supplemented by gate_docs.json. Documented behavior, not independently tested.