Set Character Inventory Entry
Replaces a specific inventory slot with a configured item, brick, or entity entry; use it to build fixed loadouts.
Diagram
Ports drawn from the source data: inputs left, outputs right, config inside.
How it's used
Structural overview — derived from this gate's ports, not
from tested behavior. Takes 3 wire inputs: Character (character), Exec (exec), Slot (int). Produces 1 output: Exec Out (exec). Configured with 2 properties (set on the gate, not wired): Entry (struct), Entry Plan (struct).
Wire inputs
Wires you feed into the gate.
| Display name | Type | Tooltip |
|---|---|---|
| Character | character | No tooltip in source |
| Exec | exec | No tooltip in source |
| Slot | int | No tooltip in source |
Wire outputs
Wires the gate produces.
| Display name | Type | Tooltip |
|---|---|---|
| Exec Out (ExecOut) | exec | No tooltip in source |
Configuration properties
Set on the gate itself in its properties panel — not wired. Distinct from inputs.
| Display name | Type | Tooltip |
|---|---|---|
| Entry | struct | No tooltip in source |
| Entry Plan (EntryPlan) | struct | No tooltip in source |
Source details
- Brick asset
- B_1x1_Gate_Exec_Character_SetInventoryEntry
- Component class
- BrickComponentType_Exec_Character_SetInventoryEntry
- Kind
- exec
- Family
- Character
- Half size
- 5 × 5 × 2