Set Entity Custom Property
Stores Value under Key on an entity, player or dynamic grid, replacing any existing value. Each holds up to 256 properties with keys up to 64 bytes.
Diagram
Ports drawn from the source data: inputs left, outputs right, config inside.
How it's used
Structural overview — derived from this gate's ports, not
from tested behavior. Takes 4 wire inputs: Entity (entity), Exec (exec), Key (any), Value (any). Produces 1 output: Exec Out (exec).
Wire inputs
Wires you feed into the gate.
| Display name | Type | Tooltip |
|---|---|---|
| Entity | entity | No tooltip in source |
| Exec | exec | No tooltip in source |
| Key | any | No tooltip in source |
| Value | any | No tooltip in source |
Wire outputs
Wires the gate produces.
| Display name | Type | Tooltip |
|---|---|---|
| Exec Out (ExecOut) | exec | No tooltip in source |
Source details
- Brick asset
- B_1x1_Gate_Exec_Entity_SetCustomProperty
- Component class
- BrickComponentType_Exec_Entity_SetCustomProperty
- Kind
- exec
- Family
- Entity
- Half size
- 5 × 5 × 2