Gates › Entity Movement › Set Entity Visible To

Set Entity Visible To

Exec gate Entity Movement 3 in 1 out ⬚ 1x1

Shows a physics object or dynamic brick grid only to one player or team; an empty Visible To shows it to everyone again. Others see it as hidden, its collision stays on for everyone, and builder mode always sees it. Set Entity Visible still hides it for everyone.

Diagram

Ports drawn from the source data: inputs left, outputs right, config inside.

How it's used

Structural overview — derived from this gate's ports, not from tested behavior. Takes 3 wire inputs: Entity (entity), Exec (exec), Visible To (entity). Produces 1 output: Exec Out (exec).

No curated example for this gate yet. The shape above is accurate (from the inventory); what it does in practice should be confirmed in-game.

Wire inputs

Wires you feed into the gate.

Display name Type Tooltip
Entity entity No tooltip in source
Exec exec No tooltip in source
Visible To (VisibleTo) entity No tooltip in source

Wire outputs

Wires the gate produces.

Display name Type Tooltip
Exec Out (ExecOut) exec No tooltip in source

Source details

Brick asset
B_1x1_Gate_Exec_Entity_SetVisibleTo
Component class
BrickComponentType_Exec_Entity_SetVisibleTo
Kind
exec
Family
Entity
Search tags
hide hidden invisible show team player exclusive only grid physics object
Half size
5 × 5 × 2

From logic_gate_inventory.simple.json @ 9660107. Documented behavior, not independently tested.