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Set Entity Visible To
Set Entity Visible To
Shows a physics object or dynamic brick grid only to one player or team; an empty Visible To shows it to everyone again. Others see it as hidden, its collision stays on for everyone, and builder mode always sees it. Set Entity Visible still hides it for everyone.
Diagram
Ports drawn from the source data: inputs left, outputs right, config inside.
How it's used
Structural overview — derived from this gate's ports, not
from tested behavior. Takes 3 wire inputs: Entity (entity), Exec (exec), Visible To (entity). Produces 1 output: Exec Out (exec).
Wire inputs
Wires you feed into the gate.
| Display name | Type | Tooltip |
|---|---|---|
| Entity | entity | No tooltip in source |
| Exec | exec | No tooltip in source |
| Visible To (VisibleTo) | entity | No tooltip in source |
Wire outputs
Wires the gate produces.
| Display name | Type | Tooltip |
|---|---|---|
| Exec Out (ExecOut) | exec | No tooltip in source |
Source details
- Brick asset
- B_1x1_Gate_Exec_Entity_SetVisibleTo
- Component class
- BrickComponentType_Exec_Entity_SetVisibleTo
- Kind
- exec
- Family
- Entity
- Search tags
- hide hidden invisible show team player exclusive only grid physics object
- Half size
- 5 × 5 × 2