Gates › Teams & Scores › Set Player Team

Set Player Team

Exec gate Teams & Scores 4 in 1 out ⬚ 1x1

Moves a player to the supplied team regardless of join restrictions; an empty team unassigns them, and pinning prevents auto-sort moves.

Diagram

Ports drawn from the source data: inputs left, outputs right, config inside.

How it's used

Structural overview — derived from this gate's ports, not from tested behavior. Takes 4 wire inputs: Pin Player To Team (bool), Exec (exec), Player State (entity), Team (entity). Produces 1 output: Exec Out (exec).

No curated example for this gate yet. The shape above is accurate (from the inventory); what it does in practice should be confirmed in-game.

Wire inputs

Wires you feed into the gate.

Display name Type Tooltip
Pin Player To Team (bPinPlayerToTeam) bool No tooltip in source
Exec exec No tooltip in source
Player State (PlayerState) entity No tooltip in source
Team entity No tooltip in source

Wire outputs

Wires the gate produces.

Display name Type Tooltip
Exec Out (ExecOut) exec No tooltip in source

Source details

Brick asset
B_1x1_Gate_Exec_Gamemode_SetTeam
Component class
BrickComponentType_Exec_Gamemode_SetTeam
Kind
exec
Family
Gamemode
Half size
5 × 5 × 2

From logic_gate_inventory.simple.json @ 9660107. Documented behavior, not independently tested.