Gates › Messages › Show OK/Cancel Box

Show OK/Cancel Box

Exec gate Messages 4 in 4 out ⬚ 1x1

Asks one player to confirm an action. Exec Out fires on request, then OK Clicked on OK, or Declined in every other case.

Diagram

Ports drawn from the source data: inputs left, outputs right, config inside.

How it's used

Structural overview — derived from this gate's ports, not from tested behavior. Takes 4 wire inputs: Exec (exec), Message (string), Player State (entity), Title (string). Produces 4 outputs: Clicked By (entity), Declined (exec), Exec Out (exec), Ok Clicked (exec).

No curated example for this gate yet. The shape above is accurate (from the inventory); what it does in practice should be confirmed in-game.

Wire inputs

Wires you feed into the gate.

Display name Type Tooltip
Exec exec No tooltip in source
Message string No tooltip in source
Player State (PlayerState) entity No tooltip in source
Title string No tooltip in source

Wire outputs

Wires the gate produces.

Display name Type Tooltip
Clicked By (ClickedBy) entity No tooltip in source
Declined exec No tooltip in source
Exec Out (ExecOut) exec No tooltip in source
Ok Clicked (OkClicked) exec No tooltip in source

Source details

Brick asset
B_1x1_Gate_Exec_PlayerState_ShowOkCancelBox
Component class
BrickComponentType_Exec_PlayerState_ShowOkCancelBox
Kind
exec
Family
PlayerState
Half size
5 × 5 × 2

From logic_gate_inventory.simple.json @ 9660107. Documented behavior, not independently tested.