Show Yes/No Box
Asks one player a Yes/No question. Exec Out fires on request, then Yes Clicked on Yes, or Declined in every other case.
Diagram
Ports drawn from the source data: inputs left, outputs right, config inside.
How it's used
Structural overview — derived from this gate's ports, not
from tested behavior. Takes 4 wire inputs: Exec (exec), Message (string), Player State (entity), Title (string). Produces 4 outputs: Clicked By (entity), Declined (exec), Exec Out (exec), Yes Clicked (exec).
Wire inputs
Wires you feed into the gate.
| Display name | Type | Tooltip |
|---|---|---|
| Exec | exec | No tooltip in source |
| Message | string | No tooltip in source |
| Player State (PlayerState) | entity | No tooltip in source |
| Title | string | No tooltip in source |
Wire outputs
Wires the gate produces.
| Display name | Type | Tooltip |
|---|---|---|
| Clicked By (ClickedBy) | entity | No tooltip in source |
| Declined | exec | No tooltip in source |
| Exec Out (ExecOut) | exec | No tooltip in source |
| Yes Clicked (YesClicked) | exec | No tooltip in source |
Source details
- Brick asset
- B_1x1_Gate_Exec_PlayerState_ShowYesNoBox
- Component class
- BrickComponentType_Exec_PlayerState_ShowYesNoBox
- Kind
- exec
- Family
- PlayerState
- Half size
- 5 × 5 × 2