Gates › Gameplay › Spike

Spike

Unclassified Gameplay 4 in 0 out

Damages the player when touching

Diagram

Ports drawn from the source data: inputs left, outputs right, config inside.

How it's used

Structural overview — derived from this gate's ports, not from tested behavior. Takes 4 wire inputs: Console Tag (string), Damage (float), Message (string), Repeat Delay (float). Produces no wire outputs.

No curated example for this gate yet. The shape above is accurate (from the inventory); what it does in practice should be confirmed in-game.

Wire inputs

Wires you feed into the gate.

Display name Type Tooltip
Console Tag (ConsoleTag) string If this is set to anything, the string it is set to will be printed to the console.
Damage float No tooltip in source
Message string If this is set to anything, a player will see that message upon touching the brick.
Repeat Delay (RepeatDelay) float No tooltip in source

Wire outputs

Wires the gate produces.

No wire outputs.

Source details

Brick asset
PB_Spike
Component class
Component_Damage
Kind
unknown
Family
—
Half size
10 × 10 × 6

From logic_gate_inventory.simple.json @ 9660107, supplemented by gate_docs.json. Documented behavior, not independently tested.