Gates › World › Sweep/Raycast

Sweep/Raycast

Exec gate World 5 in 9 out 10 config ⬚ 1x1

Traces a ray or sphere outward from this brick in a chosen local direction, with optional spread; use it for simple buttons, weapons, or sensors.

Diagram

Ports drawn from the source data: inputs left, outputs right, config inside.

How it's used

Structural overview — derived from this gate's ports, not from tested behavior. Takes 5 wire inputs: Collision Channel (int), Distance (float), Exec (exec), Radius (float), Spread Cone Angle (float). Produces 9 outputs: Exec Out (exec), Hit (exec), Hit Brick (brick), Hit Color (color), Hit Distance (float), Hit Entity (entity), Hit Location (vector), Hit Normal (vector), Miss (exec). Configured with 10 properties (set on the gate, not wired): Detect Bricks (bool), Detect Map (bool), Detect Physics (bool), Detect Players1 (bool), Detect Players2 (bool), Detect Players3 (bool), Detect Players4 (bool), Only Hit Player Body Parts (bool), Spread Biased Towards Center (bool), Direction (enum).

No curated example for this gate yet. The shape above is accurate (from the inventory); what it does in practice should be confirmed in-game.

Wire inputs

Wires you feed into the gate.

Display name Type Tooltip
Collision Channel (CollisionChannel) int No tooltip in source
Distance float No tooltip in source
Exec exec No tooltip in source
Radius float No tooltip in source
Spread Cone Angle (SpreadConeAngle) float No tooltip in source

Wire outputs

Wires the gate produces.

Display name Type Tooltip
Exec Out (ExecOut) exec No tooltip in source
Hit exec No tooltip in source
Hit Brick (HitBrick) brick No tooltip in source
Hit Color (HitColor) color No tooltip in source
Hit Distance (HitDistance) float No tooltip in source
Hit Entity (HitEntity) entity No tooltip in source
Hit Location (HitLocation) vector No tooltip in source
Hit Normal (HitNormal) vector No tooltip in source
Miss exec No tooltip in source

Configuration properties

Set on the gate itself in its properties panel — not wired. Distinct from inputs.

Display name Type Tooltip
Detect Bricks (bDetectBricks) bool No tooltip in source
Detect Map (bDetectMap) bool No tooltip in source
Detect Physics (bDetectPhysics) bool No tooltip in source
Detect Players1 (bDetectPlayers1) bool No tooltip in source
Detect Players2 (bDetectPlayers2) bool No tooltip in source
Detect Players3 (bDetectPlayers3) bool No tooltip in source
Detect Players4 (bDetectPlayers4) bool No tooltip in source
Only Hit Player Body Parts (bOnlyHitPlayerBodyParts) bool No tooltip in source
Spread Biased Towards Center (bSpreadBiasedTowardsCenter) bool No tooltip in source
Direction enum No tooltip in source

Source details

Brick asset
B_1x1_Gate_Exec_SweepSimple_V2
Component class
BrickComponentType_Exec_SweepSimple
Kind
exec
Family
—
Half size
9 × 5 × 2

From logic_gate_inventory.simple.json @ 9660107, supplemented by gate_docs.json. Documented behavior, not independently tested.