Gates › World › Sweep/Raycast (Advanced)

Sweep/Raycast (Advanced)

Exec gate World 17 in 9 out 1 config ⬚ 1x1

Traces a ray or sphere from a configurable world or local origin, with collision and ignore filters; use it for advanced targeting and sensors.

Diagram

Ports drawn from the source data: inputs left, outputs right, config inside.

How it's used

Structural overview — derived from this gate's ports, not from tested behavior. Takes 17 wire inputs: Additional Ignored Entities (any), Detect Bricks (bool), Detect Map (bool), Detect Physics (bool), Detect Players1 (bool), Detect Players2 (bool), Detect Players3 (bool), Detect Players4 (bool), Ignore Owning Grid (bool), Relative (bool), Collision Channel (int), Direction (vector), Distance (float), Exec (exec), Ignore Entity (entity), Origin (vector), Radius (float). Produces 9 outputs: Exec Out (exec), Hit (exec), Hit Brick (brick), Hit Color (color), Hit Distance (float), Hit Entity (entity), Hit Location (vector), Hit Normal (vector), Miss (exec). Configured with 1 property (set on the gate, not wired): Only Hit Player Body Parts (bool).

No curated example for this gate yet. The shape above is accurate (from the inventory); what it does in practice should be confirmed in-game.

Wire inputs

Wires you feed into the gate.

Display name Type Tooltip
Additional Ignored Entities (AdditionalIgnoredEntities) any No tooltip in source
Detect Bricks (bDetectBricks) bool No tooltip in source
Detect Map (bDetectMap) bool No tooltip in source
Detect Physics (bDetectPhysics) bool No tooltip in source
Detect Players1 (bDetectPlayers1) bool No tooltip in source
Detect Players2 (bDetectPlayers2) bool No tooltip in source
Detect Players3 (bDetectPlayers3) bool No tooltip in source
Detect Players4 (bDetectPlayers4) bool No tooltip in source
Ignore Owning Grid (bIgnoreOwningGrid) bool No tooltip in source
Relative (bRelative) bool No tooltip in source
Collision Channel (CollisionChannel) int No tooltip in source
Direction vector No tooltip in source
Distance float No tooltip in source
Exec exec No tooltip in source
Ignore Entity (IgnoreEntity) entity No tooltip in source
Origin vector No tooltip in source
Radius float No tooltip in source

Wire outputs

Wires the gate produces.

Display name Type Tooltip
Exec Out (ExecOut) exec No tooltip in source
Hit exec No tooltip in source
Hit Brick (HitBrick) brick No tooltip in source
Hit Color (HitColor) color No tooltip in source
Hit Distance (HitDistance) float No tooltip in source
Hit Entity (HitEntity) entity No tooltip in source
Hit Location (HitLocation) vector No tooltip in source
Hit Normal (HitNormal) vector No tooltip in source
Miss exec No tooltip in source

Configuration properties

Set on the gate itself in its properties panel — not wired. Distinct from inputs.

Display name Type Tooltip
Only Hit Player Body Parts (bOnlyHitPlayerBodyParts) bool No tooltip in source

Source details

Brick asset
B_1x1_Gate_Exec_Sweep
Component class
BrickComponentType_Exec_Sweep
Kind
exec
Family
Sweep
Half size
8 × 5 × 2

From logic_gate_inventory.simple.json @ 9660107, supplemented by gate_docs.json. Documented behavior, not independently tested.