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Vehicle Engine (Slim)
Vehicle Engine (Slim)
A slimmer Vehicle Engine with the same automatic wheel and flight controls.
The supplementary
gate_docs.json calls this
“Wheel Engine”. The primary inventory name
(Vehicle Engine (Slim)) is shown here, matching the in-game UI.
Diagram
Ports drawn from the source data: inputs left, outputs right, config inside.
How it's used
Structural overview — derived from this gate's ports, not
from tested behavior. Takes 58 wire inputs: Arcade Aero Authority Fade End Speed (float), Arcade Aero Authority Fade Start Speed (float), Arcade Air Grip Response Time (float), Arcade Max Lateral Acceleration Gs (float), Arcade Pitch Rate (float), Arcade Response Time (float), Arcade Roll Rate (float), Arcade Yaw Rate (float), Audio Descriptor (any), Autodiscover Aerodynamic Surfaces (bool), Autodiscover Gyroscopes (bool), Autodiscover Thrusters (bool), Autodiscover Wheels (bool), Auto Right (bool), Disable In World Control Diagnostics (bool), Enable Aerodynamic Rate Damping (bool), Enable Air Braking (bool), Enabled (bool), Enable Glide Trim (bool), Enable Manual Control (bool), Manual Input Brake (bool), Tank Steering (bool), Center Of Steering (float), Character (character), Custom Mass (float), Custom Mass Vertical Offset (float), Drive Accelerating Power Multiplier (float), Drive Braking Power Multiplier (float), Drive Damping Multiplier (float), Drive Interp Speed (float), Drive Speed (float), Flight Handling (int), Flight Top Speed (float), Glide Trim Strength (float), Glide Trim Target Speed Multiplier (float), Horizontal Steering Roll Mix (float), Horizontal Steering Yaw Mix (float), Keyboard Steering Roll Mix (float), Keyboard Steering Yaw Mix (float), Lift Multiplier (float), Manual Control Mode (int), Manual Input Drive (float), Manual Input Pitch (float), Manual Input Roll (float), Manual Input Steer (float), Mass Distribution (int), Physical Pitch Damping Response Time (float), Physical Roll Damping Response Time (float), Physical Yaw Damping Response Time (float), Steer Interp Speed (float), Steer Limit Degree (float), Steer Limit Speed Falloff (float), Steer Power Multiplier (float), Tank Steer Speed Multiplier (float), Thrust Multiplier (float), Water Drive Force (float), Water Steering Force (float), Wheel Friction Multiplier (float). Produces 3 outputs: Stalling (bool), Control Drive And Steer (any), Speed (float). Configured with 1 property (set on the gate, not wired): Enable Mass Balancing (bool).
Wire inputs
Wires you feed into the gate.
| Display name | Type | Tooltip |
|---|---|---|
| Arcade Aero Authority Fade End Speed (ArcadeAeroAuthorityFadeEndSpeed) | float | No tooltip in source |
| Arcade Aero Authority Fade Start Speed (ArcadeAeroAuthorityFadeStartSpeed) | float | No tooltip in source |
| Arcade Air Grip Response Time (ArcadeAirGripResponseTime) | float | No tooltip in source |
| Arcade Max Lateral Acceleration Gs (ArcadeMaxLateralAccelerationGs) | float | No tooltip in source |
| Arcade Pitch Rate (ArcadePitchRate) | float | No tooltip in source |
| Arcade Response Time (ArcadeResponseTime) | float | No tooltip in source |
| Arcade Roll Rate (ArcadeRollRate) | float | No tooltip in source |
| Arcade Yaw Rate (ArcadeYawRate) | float | No tooltip in source |
| Audio Descriptor (AudioDescriptor) | any | The set of sounds the engine uses. |
| Autodiscover Aerodynamic Surfaces (bAutodiscoverAerodynamicSurfaces) | bool | No tooltip in source |
| Autodiscover Gyroscopes (bAutodiscoverGyroscopes) | bool | No tooltip in source |
| Autodiscover Thrusters (bAutodiscoverThrusters) | bool | No tooltip in source |
| Autodiscover Wheels (bAutodiscoverWheels) | bool | No tooltip in source |
| Auto Right (bAutoRight) | bool | No tooltip in source |
| Disable In World Control Diagnostics (bDisableInWorldControlDiagnostics) | bool | No tooltip in source |
| Enable Aerodynamic Rate Damping (bEnableAerodynamicRateDamping) | bool | No tooltip in source |
| Enable Air Braking (bEnableAirBraking) | bool | No tooltip in source |
| Enabled (bEnabled) | bool | Whether the engine can ever be on. |
| Enable Glide Trim (bEnableGlideTrim) | bool | No tooltip in source |
| Enable Manual Control (bEnableManualControl) | bool | If true, the engine always stays on as long as Enabled is true. When not driven by a player, it will be controlled by the manual input values. |
| Manual Input Brake (bManualInput_Brake) | bool | Manual braking mode. True means the engine will brake. When a vehicle brakes, the speed of all joints is hard-set to 0 and the torque is set to the braking torque. |
| Tank Steering (bTankSteering) | bool | If true, the engine attempts to steer by driving the wheels on either side of the vehicle at different speeds (i.e. tank controls) This means the engine won't ever turn the wheels except to correct heading if they are misaligned. |
| Center Of Steering (CenterOfSteering) | float | How far along the vehicle's steering box (box containing all wheels) the center of steering is. By default, we put it at the very back of the vehicle (0). Wheels at the front will full-steer, wheels at the back won't steer at all. If you'd like, you can bring it to the very front of the vehicle (1). Wheels at the back will full-steer, wheels at the front won't steer at all. |
| Character | character | Connect a Player reference here to allow a player to drive the engine. Seats also provide a Player wire which can be used here. |
| Custom Mass (CustomMass) | float | No tooltip in source |
| Custom Mass Vertical Offset (CustomMassVerticalOffset) | float | No tooltip in source |
| Drive Accelerating Power Multiplier (DriveAcceleratingPowerMultiplier) | float | Multiplier applied to drive joint torque when accelerating. If above 1.0, the engine will torque your joint harder than the torque you set. |
| Drive Braking Power Multiplier (DriveBrakingPowerMultiplier) | float | Multiplier applied to drive joint torque when braking. If above 1.0 (which it probably should be), the engine will torque your joint harder than the torque you set. |
| Drive Damping Multiplier (DriveDampingMultiplier) | float | Multiplier applied to drive joint damping, which is used when neither accelerating nor braking (models the vehicle "rolling" to a stop). If above 1.0, the engine will dampen your joint harder than the damping you set. |
| Drive Interp Speed (DriveInterpSpeed) | float | Determines how fast the wheel target speed goes from 0 to the top speed. Useful to avoid your car tipping backwards when you accelerate from stopped. Set 1, and your wheels will not be trying to reach the max speed for a full second. Set 10, and it will take a tenth of a second. 0 makes it instant, if you enjoy having your car fly upwards when accelerating from stopped. |
| Drive Speed (DriveSpeed) | float | Determines the max speed at which the engine attempts to drive wheels. Ignored while braking, obviously. |
| Flight Handling (FlightHandling) | int | No tooltip in source |
| Flight Top Speed (FlightTopSpeed) | float | No tooltip in source |
| Glide Trim Strength (GlideTrimStrength) | float | No tooltip in source |
| Glide Trim Target Speed Multiplier (GlideTrimTargetSpeedMultiplier) | float | No tooltip in source |
| Horizontal Steering Roll Mix (HorizontalSteeringRollMix) | float | No tooltip in source |
| Horizontal Steering Yaw Mix (HorizontalSteeringYawMix) | float | No tooltip in source |
| Keyboard Steering Roll Mix (KeyboardSteeringRollMix) | float | No tooltip in source |
| Keyboard Steering Yaw Mix (KeyboardSteeringYawMix) | float | No tooltip in source |
| Lift Multiplier (LiftMultiplier) | float | No tooltip in source |
| Manual Control Mode (ManualControlMode) | int | No tooltip in source |
| Manual Input Drive (ManualInput_Drive) | float | Manual amount for the engine to drive. -1 = full reverse, 1 = full accelerate. |
| Manual Input Pitch (ManualInput_Pitch) | float | No tooltip in source |
| Manual Input Roll (ManualInput_Roll) | float | No tooltip in source |
| Manual Input Steer (ManualInput_Steer) | float | Manual amount for the engine to steer. -1 = full left, 1 = full right. |
| Mass Distribution (MassDistribution) | int | No tooltip in source |
| Physical Pitch Damping Response Time (PhysicalPitchDampingResponseTime) | float | No tooltip in source |
| Physical Roll Damping Response Time (PhysicalRollDampingResponseTime) | float | No tooltip in source |
| Physical Yaw Damping Response Time (PhysicalYawDampingResponseTime) | float | No tooltip in source |
| Steer Interp Speed (SteerInterpSpeed) | float | Determines how fast your wheels steer to their current target. Set 1, and your wheels will take a full second to steer to the target. Set 10, and your wheels will take a tenth of a second. 0 makes it instant. |
| Steer Limit Degree (SteerLimitDegree) | float | The maximum in both directions that the engine can steer wheels - i.e. the value in degrees of Steer 1.0 (and if negated, the value of steer -1.0) |
| Steer Limit Speed Falloff (SteerLimitSpeedFalloff) | float | No tooltip in source |
| Steer Power Multiplier (SteerPowerMultiplier) | float | Multipler applied to steering power. |
| Tank Steer Speed Multiplier (TankSteerSpeedMultiplier) | float | Multiplier applied to the drive speed when tank steering. |
| Thrust Multiplier (ThrustMultiplier) | float | No tooltip in source |
| Water Drive Force (WaterDriveForce) | float | No tooltip in source |
| Water Steering Force (WaterSteeringForce) | float | No tooltip in source |
| Wheel Friction Multiplier (WheelFrictionMultiplier) | float | No tooltip in source |
Wire outputs
Wires the gate produces.
| Display name | Type | Tooltip |
|---|---|---|
| Stalling (bStalling) | bool | No tooltip in source |
| Control Drive And Steer (Control_DriveAndSteer) | any | Connected to wheel joints to allow this engine to drive and steer them. |
| Speed | float | No tooltip in source |
Configuration properties
Set on the gate itself in its properties panel — not wired. Distinct from inputs.
| Display name | Type | Tooltip |
|---|---|---|
| Enable Mass Balancing (bEnableMassBalancing) | bool | No tooltip in source |
Source details
- Brick asset
- B_1x1_Gate_WheelEngineSlim
- Component class
- Component_Internal_WheelEngine
- Kind
- internal
- Family
- —
- Half size
- 5 × 5 × 2