Gates › Uncategorized › Vehicle Engine (Slim)

Vehicle Engine (Slim)

Internal / physical Uncategorized 58 in 3 out 1 config ⬚ 1x1

A slimmer Vehicle Engine with the same automatic wheel and flight controls.

The supplementary gate_docs.json calls this “Wheel Engine”. The primary inventory name (Vehicle Engine (Slim)) is shown here, matching the in-game UI.

Diagram

Ports drawn from the source data: inputs left, outputs right, config inside.

How it's used

Structural overview — derived from this gate's ports, not from tested behavior. Takes 58 wire inputs: Arcade Aero Authority Fade End Speed (float), Arcade Aero Authority Fade Start Speed (float), Arcade Air Grip Response Time (float), Arcade Max Lateral Acceleration Gs (float), Arcade Pitch Rate (float), Arcade Response Time (float), Arcade Roll Rate (float), Arcade Yaw Rate (float), Audio Descriptor (any), Autodiscover Aerodynamic Surfaces (bool), Autodiscover Gyroscopes (bool), Autodiscover Thrusters (bool), Autodiscover Wheels (bool), Auto Right (bool), Disable In World Control Diagnostics (bool), Enable Aerodynamic Rate Damping (bool), Enable Air Braking (bool), Enabled (bool), Enable Glide Trim (bool), Enable Manual Control (bool), Manual Input Brake (bool), Tank Steering (bool), Center Of Steering (float), Character (character), Custom Mass (float), Custom Mass Vertical Offset (float), Drive Accelerating Power Multiplier (float), Drive Braking Power Multiplier (float), Drive Damping Multiplier (float), Drive Interp Speed (float), Drive Speed (float), Flight Handling (int), Flight Top Speed (float), Glide Trim Strength (float), Glide Trim Target Speed Multiplier (float), Horizontal Steering Roll Mix (float), Horizontal Steering Yaw Mix (float), Keyboard Steering Roll Mix (float), Keyboard Steering Yaw Mix (float), Lift Multiplier (float), Manual Control Mode (int), Manual Input Drive (float), Manual Input Pitch (float), Manual Input Roll (float), Manual Input Steer (float), Mass Distribution (int), Physical Pitch Damping Response Time (float), Physical Roll Damping Response Time (float), Physical Yaw Damping Response Time (float), Steer Interp Speed (float), Steer Limit Degree (float), Steer Limit Speed Falloff (float), Steer Power Multiplier (float), Tank Steer Speed Multiplier (float), Thrust Multiplier (float), Water Drive Force (float), Water Steering Force (float), Wheel Friction Multiplier (float). Produces 3 outputs: Stalling (bool), Control Drive And Steer (any), Speed (float). Configured with 1 property (set on the gate, not wired): Enable Mass Balancing (bool).

No curated example for this gate yet. The shape above is accurate (from the inventory); what it does in practice should be confirmed in-game.

Wire inputs

Wires you feed into the gate.

Display name Type Tooltip
Arcade Aero Authority Fade End Speed (ArcadeAeroAuthorityFadeEndSpeed) float No tooltip in source
Arcade Aero Authority Fade Start Speed (ArcadeAeroAuthorityFadeStartSpeed) float No tooltip in source
Arcade Air Grip Response Time (ArcadeAirGripResponseTime) float No tooltip in source
Arcade Max Lateral Acceleration Gs (ArcadeMaxLateralAccelerationGs) float No tooltip in source
Arcade Pitch Rate (ArcadePitchRate) float No tooltip in source
Arcade Response Time (ArcadeResponseTime) float No tooltip in source
Arcade Roll Rate (ArcadeRollRate) float No tooltip in source
Arcade Yaw Rate (ArcadeYawRate) float No tooltip in source
Audio Descriptor (AudioDescriptor) any The set of sounds the engine uses.
Autodiscover Aerodynamic Surfaces (bAutodiscoverAerodynamicSurfaces) bool No tooltip in source
Autodiscover Gyroscopes (bAutodiscoverGyroscopes) bool No tooltip in source
Autodiscover Thrusters (bAutodiscoverThrusters) bool No tooltip in source
Autodiscover Wheels (bAutodiscoverWheels) bool No tooltip in source
Auto Right (bAutoRight) bool No tooltip in source
Disable In World Control Diagnostics (bDisableInWorldControlDiagnostics) bool No tooltip in source
Enable Aerodynamic Rate Damping (bEnableAerodynamicRateDamping) bool No tooltip in source
Enable Air Braking (bEnableAirBraking) bool No tooltip in source
Enabled (bEnabled) bool Whether the engine can ever be on.
Enable Glide Trim (bEnableGlideTrim) bool No tooltip in source
Enable Manual Control (bEnableManualControl) bool If true, the engine always stays on as long as Enabled is true. When not driven by a player, it will be controlled by the manual input values.
Manual Input Brake (bManualInput_Brake) bool Manual braking mode. True means the engine will brake. When a vehicle brakes, the speed of all joints is hard-set to 0 and the torque is set to the braking torque.
Tank Steering (bTankSteering) bool If true, the engine attempts to steer by driving the wheels on either side of the vehicle at different speeds (i.e. tank controls) This means the engine won't ever turn the wheels except to correct heading if they are misaligned.
Center Of Steering (CenterOfSteering) float How far along the vehicle's steering box (box containing all wheels) the center of steering is. By default, we put it at the very back of the vehicle (0). Wheels at the front will full-steer, wheels at the back won't steer at all. If you'd like, you can bring it to the very front of the vehicle (1). Wheels at the back will full-steer, wheels at the front won't steer at all.
Character character Connect a Player reference here to allow a player to drive the engine. Seats also provide a Player wire which can be used here.
Custom Mass (CustomMass) float No tooltip in source
Custom Mass Vertical Offset (CustomMassVerticalOffset) float No tooltip in source
Drive Accelerating Power Multiplier (DriveAcceleratingPowerMultiplier) float Multiplier applied to drive joint torque when accelerating. If above 1.0, the engine will torque your joint harder than the torque you set.
Drive Braking Power Multiplier (DriveBrakingPowerMultiplier) float Multiplier applied to drive joint torque when braking. If above 1.0 (which it probably should be), the engine will torque your joint harder than the torque you set.
Drive Damping Multiplier (DriveDampingMultiplier) float Multiplier applied to drive joint damping, which is used when neither accelerating nor braking (models the vehicle "rolling" to a stop). If above 1.0, the engine will dampen your joint harder than the damping you set.
Drive Interp Speed (DriveInterpSpeed) float Determines how fast the wheel target speed goes from 0 to the top speed. Useful to avoid your car tipping backwards when you accelerate from stopped. Set 1, and your wheels will not be trying to reach the max speed for a full second. Set 10, and it will take a tenth of a second. 0 makes it instant, if you enjoy having your car fly upwards when accelerating from stopped.
Drive Speed (DriveSpeed) float Determines the max speed at which the engine attempts to drive wheels. Ignored while braking, obviously.
Flight Handling (FlightHandling) int No tooltip in source
Flight Top Speed (FlightTopSpeed) float No tooltip in source
Glide Trim Strength (GlideTrimStrength) float No tooltip in source
Glide Trim Target Speed Multiplier (GlideTrimTargetSpeedMultiplier) float No tooltip in source
Horizontal Steering Roll Mix (HorizontalSteeringRollMix) float No tooltip in source
Horizontal Steering Yaw Mix (HorizontalSteeringYawMix) float No tooltip in source
Keyboard Steering Roll Mix (KeyboardSteeringRollMix) float No tooltip in source
Keyboard Steering Yaw Mix (KeyboardSteeringYawMix) float No tooltip in source
Lift Multiplier (LiftMultiplier) float No tooltip in source
Manual Control Mode (ManualControlMode) int No tooltip in source
Manual Input Drive (ManualInput_Drive) float Manual amount for the engine to drive. -1 = full reverse, 1 = full accelerate.
Manual Input Pitch (ManualInput_Pitch) float No tooltip in source
Manual Input Roll (ManualInput_Roll) float No tooltip in source
Manual Input Steer (ManualInput_Steer) float Manual amount for the engine to steer. -1 = full left, 1 = full right.
Mass Distribution (MassDistribution) int No tooltip in source
Physical Pitch Damping Response Time (PhysicalPitchDampingResponseTime) float No tooltip in source
Physical Roll Damping Response Time (PhysicalRollDampingResponseTime) float No tooltip in source
Physical Yaw Damping Response Time (PhysicalYawDampingResponseTime) float No tooltip in source
Steer Interp Speed (SteerInterpSpeed) float Determines how fast your wheels steer to their current target. Set 1, and your wheels will take a full second to steer to the target. Set 10, and your wheels will take a tenth of a second. 0 makes it instant.
Steer Limit Degree (SteerLimitDegree) float The maximum in both directions that the engine can steer wheels - i.e. the value in degrees of Steer 1.0 (and if negated, the value of steer -1.0)
Steer Limit Speed Falloff (SteerLimitSpeedFalloff) float No tooltip in source
Steer Power Multiplier (SteerPowerMultiplier) float Multipler applied to steering power.
Tank Steer Speed Multiplier (TankSteerSpeedMultiplier) float Multiplier applied to the drive speed when tank steering.
Thrust Multiplier (ThrustMultiplier) float No tooltip in source
Water Drive Force (WaterDriveForce) float No tooltip in source
Water Steering Force (WaterSteeringForce) float No tooltip in source
Wheel Friction Multiplier (WheelFrictionMultiplier) float No tooltip in source

Wire outputs

Wires the gate produces.

Display name Type Tooltip
Stalling (bStalling) bool No tooltip in source
Control Drive And Steer (Control_DriveAndSteer) any Connected to wheel joints to allow this engine to drive and steer them.
Speed float No tooltip in source

Configuration properties

Set on the gate itself in its properties panel — not wired. Distinct from inputs.

Display name Type Tooltip
Enable Mass Balancing (bEnableMassBalancing) bool No tooltip in source

Source details

Brick asset
B_1x1_Gate_WheelEngineSlim
Component class
Component_Internal_WheelEngine
Kind
internal
Family
—
Half size
5 × 5 × 2

From logic_gate_inventory.simple.json @ 9660107, supplemented by gate_docs.json. Documented behavior, not independently tested.