Whole Grid Interaction
Makes otherwise non-interactable bricks on this gate's movable grid clickable and stays held while a player uses one. Inside a microchip it affects the outer entity grid, not the microchip's internal bricks; individual interactions still override it.
Diagram
Ports drawn from the source data: inputs left, outputs right, config inside.
How it's used
Structural overview — derived from this gate's ports, not
from tested behavior. Takes no wire inputs. Produces 2 outputs: Held (bool), Character (character). Configured with 3 properties (set on the gate, not wired): Allow Nearby Interaction (bool), Hidden Interaction (bool), Prompt Custom Label (struct).
Wire inputs
Wires you feed into the gate.
No wire inputs.
Wire outputs
Wires the gate produces.
| Display name | Type | Tooltip |
|---|---|---|
| Held (bHeld) | bool | No tooltip in source |
| Character | character | No tooltip in source |
Configuration properties
Set on the gate itself in its properties panel — not wired. Distinct from inputs.
| Display name | Type | Tooltip |
|---|---|---|
| Allow Nearby Interaction (bAllowNearbyInteraction) | bool | No tooltip in source |
| Hidden Interaction (bHiddenInteraction) | bool | No tooltip in source |
| Prompt Custom Label (PromptCustomLabel) | struct | No tooltip in source |
Source details
- Brick asset
- B_1x1_Gate_Event_WholeGridInteracted
- Component class
- BrickComponentType_Event_WholeGridInteracted
- Kind
- event
- Family
- —
- Search tags
- entire whole grid interacted interaction click use press hold held button event prefab build vehicle
- Half size
- 5 × 5 × 2