Gates › Inventory › Add Character Inventory Brick

Add Character Inventory Brick

Exec gate Inventory 4 in 1 out ⬚ 1x1

Adds the selected brick to the first available slot, using the supplied size for procedural bricks; use it to reward building pieces.

Diagram

Ports drawn from the source data: inputs left, outputs right, config inside.

How it's used

Structural overview — derived from this gate's ports, not from tested behavior. Takes 4 wire inputs: Brick Asset (any), Character (character), Exec (exec), Procedural Size (vector). Produces 1 output: Exec Out (exec).

No curated example for this gate yet. The shape above is accurate (from the inventory); what it does in practice should be confirmed in-game.

Technical details — ports, config & source

Wire inputs

Wires you feed into the gate.

Display name Type Tooltip
Brick Asset (BrickAsset) any No tooltip in source
Character character No tooltip in source
Exec exec No tooltip in source
Procedural Size (ProceduralSize) vector No tooltip in source

Wire outputs

Wires the gate produces.

Display name Type Tooltip
Exec Out (ExecOut) exec No tooltip in source

Source details

Brick asset
B_1x1_Gate_Exec_Character_AddInventoryBrick
Component class
BrickComponentType_Exec_Character_AddInventoryBrick
Kind
exec
Family
Character
Half size
5 × 5 × 2

From logic_gate_inventory.simple.json @ 9660107. Documented behavior, not independently tested.