Gates › Interactive › Animated Pressure Plate

Animated Pressure Plate

Internal / physical Interactive 6 in 3 out

The brick can collide against a player to trigger behavior.

Diagram

Ports drawn from the source data: inputs left, outputs right, config inside.

How it's used

Structural overview — derived from this gate's ports, not from tested behavior. Takes 6 wire inputs: Collision Enabled Player (bool), Collision Enabled Player1 (bool), Collision Enabled Player2 (bool), Collision Enabled Player3 (bool), Begin Touch Sound (any), End Touch Sound (any). Produces 3 outputs: Touching (bool), Character (character), Touch Count (int).

No curated example for this gate yet. The shape above is accurate (from the inventory); what it does in practice should be confirmed in-game.

Technical details — ports, config & source

Wire inputs

Wires you feed into the gate.

Display name Type Tooltip
Collision Enabled Player (bCollisionEnabled_Player) bool No tooltip in source
Collision Enabled Player1 (bCollisionEnabled_Player1) bool No tooltip in source
Collision Enabled Player2 (bCollisionEnabled_Player2) bool No tooltip in source
Collision Enabled Player3 (bCollisionEnabled_Player3) bool No tooltip in source
Begin Touch Sound (BeginTouchSound) any No tooltip in source
End Touch Sound (EndTouchSound) any No tooltip in source

Wire outputs

Wires the gate produces.

Display name Type Tooltip
Touching (bTouching) bool No tooltip in source
Character character No tooltip in source
Touch Count (TouchCount) int No tooltip in source

Source details

Brick asset
Component_Internal_AnimatedPressurePlate
Component class
Component_Internal_AnimatedPressurePlate
Kind
internal
Family
AnimatedPressurePlate
Half size
5 × 5 × 2

From logic_gate_inventory.simple.json @ 9660107. Documented behavior, not independently tested.