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Animated Pressure Plate
Animated Pressure Plate
The brick can collide against a player to trigger behavior.
Diagram
Ports drawn from the source data: inputs left, outputs right, config inside.
How it's used
Structural overview — derived from this gate's ports, not
from tested behavior. Takes 6 wire inputs: Collision Enabled Player (bool), Collision Enabled Player1 (bool), Collision Enabled Player2 (bool), Collision Enabled Player3 (bool), Begin Touch Sound (any), End Touch Sound (any). Produces 3 outputs: Touching (bool), Character (character), Touch Count (int).
Technical details — ports, config & source
Wire inputs
Wires you feed into the gate.
| Display name | Type | Tooltip |
|---|---|---|
| Collision Enabled Player (bCollisionEnabled_Player) | bool | No tooltip in source |
| Collision Enabled Player1 (bCollisionEnabled_Player1) | bool | No tooltip in source |
| Collision Enabled Player2 (bCollisionEnabled_Player2) | bool | No tooltip in source |
| Collision Enabled Player3 (bCollisionEnabled_Player3) | bool | No tooltip in source |
| Begin Touch Sound (BeginTouchSound) | any | No tooltip in source |
| End Touch Sound (EndTouchSound) | any | No tooltip in source |
Wire outputs
Wires the gate produces.
| Display name | Type | Tooltip |
|---|---|---|
| Touching (bTouching) | bool | No tooltip in source |
| Character | character | No tooltip in source |
| Touch Count (TouchCount) | int | No tooltip in source |
Source details
- Brick asset
- Component_Internal_AnimatedPressurePlate
- Component class
- Component_Internal_AnimatedPressurePlate
- Kind
- internal
- Family
- AnimatedPressurePlate
- Half size
- 5 × 5 × 2