Gates › Uncategorized › Bearing (Motor)

Bearing (Motor)

Internal / physical Uncategorized 9 in 1 out 1 config

This brick is a motor. Attach another entity with the placer or manipulator!

Brick summary: A powered version of the bearing which can spin attached objects.

Diagram

Ports drawn from the source data: inputs left, outputs right, config inside.

How it's used

Structural overview — derived from this gate's ports, not from tested behavior. Takes 9 wire inputs: Angles Are Percentages (bool), Enabled (bool), Limit Angle (bool), Connect (exec), Damping (float), Disconnect (exec), Limit Angle (float), Power (float), Speed (float). Produces 1 output: Current Angle (float). Configured with 1 property (set on the gate, not wired): Reversed (bool).

No curated example for this gate yet. The shape above is accurate (from the inventory); what it does in practice should be confirmed in-game.

Technical details — ports, config & source

Wire inputs

Wires you feed into the gate.

Display name Type Tooltip
Angles Are Percentages (bAnglesArePercentages) bool No tooltip in source
Enabled (bEnabled) bool No tooltip in source
Limit Angle (bLimitAngle) bool No tooltip in source
Connect exec No tooltip in source
Damping float No tooltip in source
Disconnect exec No tooltip in source
Limit Angle (LimitAngle) float No tooltip in source
Power float No tooltip in source
Speed float No tooltip in source

Wire outputs

Wires the gate produces.

Display name Type Tooltip
Current Angle (CurrentAngle) float No tooltip in source

Configuration properties

Set on the gate itself in its properties panel — not wired. Distinct from inputs.

Display name Type Tooltip
Reversed (bReversed) bool No tooltip in source

Source details

Brick asset
B_Joint_Motor
Component class
Component_Internal_Motor
Kind
internal
Family
Motor
Half size
5 × 5 × 1

From logic_gate_inventory.simple.json @ 9660107. Documented behavior, not independently tested.